tweak: lighting colour
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1f9b41dbf6
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87e13e2069
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@ -66,7 +66,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) {
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int light_direction_loc = GetShaderLocation(*resource.resource, "lightDirection");
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int light_direction_loc = GetShaderLocation(*resource.resource, "lightDirection");
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int ambient_level_loc = GetShaderLocation(*resource.resource, "ambientLight");
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int ambient_level_loc = GetShaderLocation(*resource.resource, "ambientLight");
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Vector3 lightdir = MATRIX_FORWARD(g_light_direction);
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Vector3 lightdir = MATRIX_FORWARD(g_light_direction);
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Vector4 ambient_color = {0.2, 0.2, 0.2, 1.0};
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Vector4 ambient_color = {0.07, 0.08, 0.12, 1.0};
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if(light_direction_loc != -1)
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if(light_direction_loc != -1)
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SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
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SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
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if(ambient_level_loc != -1)
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if(ambient_level_loc != -1)
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