feat: changed camera rotation and location

This commit is contained in:
Sara 2024-09-17 15:47:32 +02:00
parent bf5146b578
commit 5d4306bdfa

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@ -18,8 +18,8 @@ Scene *CreateInitialScene() {
// set camera parent location // set camera parent location
Transformable transformable = TC_CAST(camera_parent->entity, Transformable); Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
Transform transform = transformable.tc->get_transform(transformable.data); Transform transform = transformable.tc->get_transform(transformable.data);
transform.translation = (Vector3){0.f, 10.f, -10.f}; transform.translation = (Vector3){0.f, 3.f, -10.f};
transform.rotation = QuaternionFromEuler(45.f * DEG2RAD, 0.f, 0.f); transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
transformable.tc->set_transform(transformable.data, transform); transformable.tc->set_transform(transformable.data, transform);
SceneNodeAddChild(camera_parent, CreateCameraNode()); SceneNodeAddChild(camera_parent, CreateCameraNode());