feat: changed camera rotation and location
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@ -18,8 +18,8 @@ Scene *CreateInitialScene() {
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// set camera parent location
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// set camera parent location
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Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
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Transformable transformable = TC_CAST(camera_parent->entity, Transformable);
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Transform transform = transformable.tc->get_transform(transformable.data);
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Transform transform = transformable.tc->get_transform(transformable.data);
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transform.translation = (Vector3){0.f, 10.f, -10.f};
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transform.translation = (Vector3){0.f, 3.f, -10.f};
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transform.rotation = QuaternionFromEuler(45.f * DEG2RAD, 0.f, 0.f);
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transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f);
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transformable.tc->set_transform(transformable.data, transform);
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transformable.tc->set_transform(transformable.data, transform);
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SceneNodeAddChild(camera_parent, CreateCameraNode());
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SceneNodeAddChild(camera_parent, CreateCameraNode());
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