From 5d4306bdfafc012b0e58cefe17ddfd4ee550b96d Mon Sep 17 00:00:00 2001 From: Sara Date: Tue, 17 Sep 2024 15:47:32 +0200 Subject: [PATCH] feat: changed camera rotation and location --- src/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.c b/src/main.c index fabcbeb..c44ab73 100644 --- a/src/main.c +++ b/src/main.c @@ -18,8 +18,8 @@ Scene *CreateInitialScene() { // set camera parent location Transformable transformable = TC_CAST(camera_parent->entity, Transformable); Transform transform = transformable.tc->get_transform(transformable.data); - transform.translation = (Vector3){0.f, 10.f, -10.f}; - transform.rotation = QuaternionFromEuler(45.f * DEG2RAD, 0.f, 0.f); + transform.translation = (Vector3){0.f, 3.f, -10.f}; + transform.rotation = QuaternionFromEuler(7.5f * DEG2RAD, 0.f, 0.f); transformable.tc->set_transform(transformable.data, transform); SceneNodeAddChild(camera_parent, CreateCameraNode());