fencer/src/program.c

73 lines
1.7 KiB
C

#include "program.h"
#include "tilemap.h"
#include "camera.h"
#include "sprite.h"
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
SDL_Window* g_window;
double g_delta_time;
double g_frame_start;
#define INITFLAGS SDL_INIT_EVENTS | SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER
int program_run(const struct ProgramSettings* settings) {
SDL_Init(INITFLAGS);
g_window = SDL_CreateWindow(
settings->title,
SDL_WINDOWPOS_CENTERED_DISPLAY(0),
SDL_WINDOWPOS_CENTERED_DISPLAY(0),
settings->view_resolution.x,
settings->view_resolution.y,
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_RESIZABLE);
render_init(g_window, settings);
camera_init();
Spritesheet* sheet = spritesheet_from_texture("resources/player.png", (IVector){64, 64});
Sprite* sprite = sprite_from_spritesheet(sheet);
for(;;) {
SDL_Delay(1);
program_handle_events();
sprite_draw(sprite, IdentityTransform);
render_present();
}
return 1;
}
void program_quit() {
render_clean();
SDL_DestroyWindow(g_window);
SDL_Quit();
exit(0);
}
void program_handle_events() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
default: break;
case SDL_WINDOWEVENT:
if(event.window.windowID == SDL_GetWindowID(g_window)) {
program_handle_windowevent(&event.window);
}
break;
case SDL_QUIT:
program_quit();
break;
}
}
}
void program_handle_windowevent(SDL_WindowEvent* event) {
switch(event->type) {
default:
render_handle_resize();
break;
}
}