testing sprite rendering in program_run

This commit is contained in:
Sara 2023-09-24 23:40:02 +02:00
parent 5e494bac1b
commit 76c97a51c0

View file

@ -1,6 +1,7 @@
#include "program.h"
#include "tilemap.h"
#include "camera.h"
#include "sprite.h"
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
@ -25,19 +26,13 @@ int program_run(const struct ProgramSettings* settings) {
render_init(g_window, settings);
camera_init();
struct Tilemap map = tilemap_load("resources/box.tilemap.xml");
struct Tileset set = {
.texture = IMG_LoadTexture(g_renderer, "resources/ts_castle.png"),
.tile_size = {32, 32},
.shear = 10
};
SDL_QueryTexture(set.texture, NULL, NULL, &set.texture_resolution.x, &set.texture_resolution.y);
map.tileset = set;
Spritesheet* sheet = spritesheet_from_texture("resources/player.png", (IVector){64, 64});
Sprite* sprite = sprite_from_spritesheet(sheet);
for(;;) {
SDL_Delay(1);
program_handle_events();
tilemap_render(&map);
sprite_draw(sprite, IdentityTransform);
render_present();
}