fencer/src
2023-11-02 19:40:28 +01:00
..
assets.c get_asset_id will now return 0 if it fails to find the given asset 2023-10-06 23:44:43 +02:00
assets.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
behaviour_entity.h behaviour entity trait now requires drop trait and a draw function 2023-11-02 14:26:21 +01:00
camera.c camera_world_to_pixel_point now also takes camera fov into account 2023-10-08 23:06:47 +02:00
camera.h added camera_world_to_pixel_point 2023-10-06 23:43:35 +02:00
collision.c newline at the end of the file 2023-11-01 23:00:58 +01:00
collision.h reworked overlap range so that it now detects 'inverse' collisions 2023-11-01 22:59:12 +01:00
debug.c added g_debug_log_lvl 2023-10-25 23:24:03 +02:00
debug.h added g_debug_log_lvl 2023-10-25 23:24:03 +02:00
drop.h added Drop trait to allow more automated memory management 2023-11-02 14:25:53 +01:00
fencer.c removed debug draw call for player physics 2023-11-02 19:40:28 +01:00
game_world.c created game world module to manage and run Behaviour Entities 2023-11-02 14:28:32 +01:00
game_world.h created game world module to manage and run Behaviour Entities 2023-11-02 14:28:32 +01:00
input.c negative key for a key action will now be bound to unknown scancode 2023-10-25 23:24:44 +02:00
input.h added keyboard input event handling 2023-10-01 15:22:27 +02:00
level.c progress on physics 2023-10-16 21:31:48 +02:00
level.h progress on physics 2023-10-16 21:31:48 +02:00
list.c shape now uses list 2023-10-22 12:02:05 +02:00
list.h shape now uses list 2023-10-22 12:02:05 +02:00
physics_entity.c contact force is now Zero by default 2023-11-02 19:39:53 +01:00
physics_entity.h removed impl macro for default physics solver 2023-10-24 23:18:55 +02:00
physics_world.c added support for tiles without a collision shape 2023-10-25 20:25:42 +02:00
physics_world.h added tilemap collision 2023-10-08 23:10:37 +02:00
player.c changed player collision bevels to 45-degree angles with 0.01 radius 2023-11-02 19:39:37 +01:00
player.h player now has a constructor and implements drop 2023-11-02 14:27:14 +01:00
program.c added FULLSCREEN_DESKTOP flag to window creation 2023-11-02 19:39:19 +01:00
program.h added game_time() global getter 2023-10-25 12:17:59 +02:00
render.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
render.h removed references to old "Context" concepts and replaced with constants, declared camera functions 2023-09-23 22:52:55 +02:00
rigidbody.c simplified collecting contacts by removing expiry and just clearing the list 2023-10-25 23:25:04 +02:00
rigidbody.h removed expiry 2023-10-25 23:25:27 +02:00
shape.c Shape can now be created without points 2023-10-25 20:27:19 +02:00
shape.h added shape_get_points 2023-10-23 21:59:05 +02:00
sprite.c disabled some debug drawing 2023-10-19 18:04:27 +02:00
sprite.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
sprite_entity.c progress on physics 2023-10-16 21:31:48 +02:00
sprite_entity.h added sprite entity trait 2023-10-08 23:07:04 +02:00
spritesheet.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
spritesheet.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
tilemap.c disabled debug drawing of tilemap collision shapes 2023-11-02 19:39:07 +01:00
tilemap.h added custom collision solvers 2023-10-22 11:25:44 +02:00
tileset.c removed debugging code from tilemap loading 2023-11-01 23:01:38 +01:00
tileset.h loading a tileset now also loads it's collision information 2023-10-25 20:28:11 +02:00
transform.h implemented collision constraint solver 2023-10-24 23:14:30 +02:00
transformable.c progress on physics 2023-10-16 21:31:48 +02:00
transformable.h progress on physics 2023-10-16 21:31:48 +02:00
typeclass_helpers.h added transformable and implemented it for Transform 2023-10-06 23:41:30 +02:00
vmath.h implemented collision constraint solver 2023-10-24 23:14:30 +02:00