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assets.c
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get_asset_id will now return 0 if it fails to find the given asset
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2023-10-06 23:44:43 +02:00 |
assets.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
behaviour_entity.h
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behaviour entity trait now requires drop trait and a draw function
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2023-11-02 14:26:21 +01:00 |
camera.c
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camera_world_to_pixel_point now also takes camera fov into account
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2023-10-08 23:06:47 +02:00 |
camera.h
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
collision.c
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newline at the end of the file
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2023-11-01 23:00:58 +01:00 |
collision.h
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reworked overlap range so that it now detects 'inverse' collisions
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2023-11-01 22:59:12 +01:00 |
debug.c
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added g_debug_log_lvl
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2023-10-25 23:24:03 +02:00 |
debug.h
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added g_debug_log_lvl
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2023-10-25 23:24:03 +02:00 |
drop.h
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added Drop trait to allow more automated memory management
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2023-11-02 14:25:53 +01:00 |
fencer.c
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removed debug draw call for player physics
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2023-11-02 19:40:28 +01:00 |
game_world.c
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created game world module to manage and run Behaviour Entities
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2023-11-02 14:28:32 +01:00 |
game_world.h
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created game world module to manage and run Behaviour Entities
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2023-11-02 14:28:32 +01:00 |
input.c
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negative key for a key action will now be bound to unknown scancode
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2023-10-25 23:24:44 +02:00 |
input.h
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
level.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
level.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
list.c
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shape now uses list
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2023-10-22 12:02:05 +02:00 |
list.h
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shape now uses list
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2023-10-22 12:02:05 +02:00 |
physics_entity.c
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contact force is now Zero by default
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2023-11-02 19:39:53 +01:00 |
physics_entity.h
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removed impl macro for default physics solver
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2023-10-24 23:18:55 +02:00 |
physics_world.c
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added support for tiles without a collision shape
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2023-10-25 20:25:42 +02:00 |
physics_world.h
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added tilemap collision
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2023-10-08 23:10:37 +02:00 |
player.c
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changed player collision bevels to 45-degree angles with 0.01 radius
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2023-11-02 19:39:37 +01:00 |
player.h
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player now has a constructor and implements drop
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2023-11-02 14:27:14 +01:00 |
program.c
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added FULLSCREEN_DESKTOP flag to window creation
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2023-11-02 19:39:19 +01:00 |
program.h
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added game_time() global getter
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2023-10-25 12:17:59 +02:00 |
render.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
render.h
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removed references to old "Context" concepts and replaced with constants, declared camera functions
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2023-09-23 22:52:55 +02:00 |
rigidbody.c
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simplified collecting contacts by removing expiry and just clearing the list
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2023-10-25 23:25:04 +02:00 |
rigidbody.h
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removed expiry
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2023-10-25 23:25:27 +02:00 |
shape.c
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Shape can now be created without points
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2023-10-25 20:27:19 +02:00 |
shape.h
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added shape_get_points
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2023-10-23 21:59:05 +02:00 |
sprite.c
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disabled some debug drawing
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2023-10-19 18:04:27 +02:00 |
sprite.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
sprite_entity.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
sprite_entity.h
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added sprite entity trait
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2023-10-08 23:07:04 +02:00 |
spritesheet.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
spritesheet.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
tilemap.c
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disabled debug drawing of tilemap collision shapes
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2023-11-02 19:39:07 +01:00 |
tilemap.h
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added custom collision solvers
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2023-10-22 11:25:44 +02:00 |
tileset.c
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removed debugging code from tilemap loading
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2023-11-01 23:01:38 +01:00 |
tileset.h
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loading a tileset now also loads it's collision information
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2023-10-25 20:28:11 +02:00 |
transform.h
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implemented collision constraint solver
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2023-10-24 23:14:30 +02:00 |
transformable.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
transformable.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
typeclass_helpers.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
vmath.h
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implemented collision constraint solver
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2023-10-24 23:14:30 +02:00 |