changed player collision bevels to 45-degree angles with 0.01 radius

This commit is contained in:
Sara 2023-11-02 19:39:37 +01:00
parent eee5e38bb1
commit a1add96b9b

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@ -28,8 +28,8 @@ Player* player_new() {
float ex_w = 0.1f;
float h = .75f;
float r = 0.05f;
float rr = 0.075f;
float r = 0.01f;
float rr = 0.01f;
Player* self = malloc(sizeof(Player));
*self = (Player) {
.transform = {ZeroVector, {4, 4}, 0},