changed player collision bevels to 45-degree angles with 0.01 radius
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@ -28,8 +28,8 @@ Player* player_new() {
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float ex_w = 0.1f;
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float h = .75f;
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float r = 0.05f;
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float rr = 0.075f;
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float r = 0.01f;
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float rr = 0.01f;
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Player* self = malloc(sizeof(Player));
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*self = (Player) {
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.transform = {ZeroVector, {4, 4}, 0},
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