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animation_sprite.c
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fix(types): removed implicit type casts
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2023-11-29 14:12:44 +01:00 |
animation_sprite.h
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
asset.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
assets.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
assets.h
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
behaviour_entity.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
camera.c
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chore(windows port): Cleaned up some msvc warnings
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2023-11-22 13:01:04 +01:00 |
camera.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
collider.c
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feat: colliders now have a separate 'mask' and 'layers'
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2024-01-15 22:07:46 +01:00 |
collider.h
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feat: colliders now have a separate 'mask' and 'layers'
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2024-01-15 22:07:46 +01:00 |
collision.c
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feat: colliders now have a separate 'mask' and 'layers'
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2024-01-15 22:07:46 +01:00 |
collision.h
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feat: removed unused includes from collision.h
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2024-01-25 10:42:19 +01:00 |
debug.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
debug.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
dictionary.c
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chore: cleanup pass for dictionary.c
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2024-01-25 00:03:27 +01:00 |
dictionary.h
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chore: removed unused "stdint.h" include from dictionary.h
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2024-01-25 00:16:45 +01:00 |
drop.c
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
drop.h
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fix: Drop::data is no longer void const*, instead void*
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2024-01-25 09:59:13 +01:00 |
game_world.c
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chore: removed unused debug.h include from game_world.c
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2024-01-24 16:55:47 +01:00 |
game_world.h
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feat: game world now destroys objects for which game_world_destroy has been called
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2023-11-27 17:40:11 +01:00 |
input.c
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feat: input error handling improved
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2023-11-29 14:14:01 +01:00 |
input.h
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feat: added compositeaxis1d_from_keys and from_buttons
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2024-01-12 12:26:23 +01:00 |
input_axis.c
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feat: added compositeaxis1d_from_keys and from_buttons
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2024-01-12 12:26:23 +01:00 |
input_axis.h
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feat: added compositeaxis1d_from_keys and from_buttons
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2024-01-12 12:26:23 +01:00 |
level.c
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fix: changed order of spawn_object and load_args in level_parse_file
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2024-01-25 09:58:54 +01:00 |
level.h
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feat: implemented level functions
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2024-01-25 00:07:34 +01:00 |
list.c
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fix: list now correctly inserts elements being inserted at len-1
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2024-01-24 23:59:40 +01:00 |
list.h
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feat: implemented dictionary type
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2024-01-24 12:21:29 +01:00 |
mirror.c
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feat: mirror now uses dictionary instead of list
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2024-01-25 00:14:13 +01:00 |
mirror.h
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feat: removed unused list.h include mirror.h
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2024-01-25 10:42:49 +01:00 |
physics.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
physics_entity.c
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fix(types): removed implicit type casts
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2023-11-29 14:12:44 +01:00 |
physics_entity.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
physics_world.c
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fix: physics_world_query_all no longer returns corrupted pointers
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2024-01-14 21:00:02 +01:00 |
physics_world.h
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feat: added query_all functions for physics world
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2024-01-13 13:10:34 +01:00 |
player_input.c
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
player_input.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
program.c
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feat: implemented level functions
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2024-01-25 00:07:34 +01:00 |
program.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
render.c
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fix(types): removed implicit type casts
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2023-11-29 14:12:44 +01:00 |
render.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
rigidbody.c
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
rigidbody.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
shape.c
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feat: added shape_get_min_extent and shape_get_max_extent
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2024-01-12 16:21:42 +01:00 |
shape.h
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feat: added shape_get_min_extent and shape_get_max_extent
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2024-01-12 16:21:42 +01:00 |
sprite.c
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
sprite.h
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
sprite_entity.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
sprite_entity.h
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new build system config
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2023-11-20 12:04:55 +01:00 |
spritesheet.c
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
spritesheet.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
state.h
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chore(organization): state functions are now ordered to lifetime (enter < update < exit)
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2023-11-24 16:22:16 +01:00 |
state_machine.c
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fix: removed state exit call from state_machine_destroy
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2024-01-19 15:26:27 +01:00 |
state_machine.h
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feat(state machine): state machine now no longer has a separate next function
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2023-11-22 13:02:21 +01:00 |
strutil.c
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feat: strlast/first and _pred equivs now null-terminate
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2024-01-25 00:04:51 +01:00 |
strutil.h
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feat: added strcount
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2024-01-25 00:04:21 +01:00 |
transform.c
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
transform.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
transformable.c
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new build system config
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2023-11-20 12:04:55 +01:00 |
transformable.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
typeclass_helpers.h
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feat: reworked typeclasses to forward-declare then define
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2024-01-12 09:02:42 +01:00 |
variant.c
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feat: implemented variant_from_str, Drop, and Mirror
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2024-01-25 09:58:00 +01:00 |
variant.h
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feat: implemented variant_from_str, Drop, and Mirror
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2024-01-25 09:58:00 +01:00 |
vmath.h
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feat: added vector comparison for int vectors
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2024-01-18 09:48:02 +01:00 |