fencer/game/src
2024-01-21 22:12:40 +01:00
..
BeatEmUp.c feat: uncapped framerate 2024-01-18 14:02:07 +01:00
Damagable.h feat: separated combat and movement collision layers 2024-01-14 22:15:10 +01:00
Enemy.c fix: enemy drag is now applied using deltatime 2024-01-20 13:55:22 +01:00
Enemy.h feat: knockback is now implemented using velocity and drag 2024-01-19 18:27:35 +01:00
EnemyStates.c feat: drag for enemy is now calculated in EnemyUpdate 2024-01-20 12:55:17 +01:00
EnemyStates.h feat: enemy animation and hurt reaction 2023-11-29 14:20:19 +01:00
Hurtbox.c feat: separated combat and movement collision layers 2024-01-14 22:15:10 +01:00
Hurtbox.h feat: separated combat and movement collision layers 2024-01-14 22:15:10 +01:00
Layers.h feat: colliders now have a separate 'mask' and 'layers' 2024-01-15 22:07:46 +01:00
Player.c feat: added Player Slash state 2024-01-21 22:12:40 +01:00
Player.h feat: added Player Slash state 2024-01-21 22:12:40 +01:00
PlayerStates.c feat: added Player Slash state 2024-01-21 22:12:40 +01:00
PlayerStates.h feat: added Player Slash state 2024-01-21 22:12:40 +01:00
Prop.c feat: colliders now have a separate 'mask' and 'layers' 2024-01-15 22:07:46 +01:00
Prop.h feat: reworked typeclasses to forward-declare then define 2024-01-12 09:02:42 +01:00