Sara
f67f95fd6a
feat: added animation events to animation_sprite
2024-09-10 09:48:37 +02:00
Sara
6b8dbaee7b
feat: added out list argument to HurtboxCast
2024-02-22 21:12:07 +01:00
Sara
2895ce6079
feat: adjusted reflect macros to work with eaten semicolons\
2024-02-22 14:59:35 +01:00
Sara
3fbaca9dac
feat: utilities are now a separate module
2024-01-25 18:03:31 +01:00
Sara
05451c6ca3
feat: implemented level functions
...
and refactored Enemy and Player to spawn using level files
2024-01-25 00:07:34 +01:00
Sara
6035de1ad4
chore: some testing modifications to test.sc
...
test.sc is valid at this time
2024-01-25 00:06:41 +01:00
Sara
6f6cd9032f
feat: added commas to test.sc
2024-01-24 16:56:46 +01:00
Sara
f4e0d89d0f
feat: created test scene file
2024-01-24 13:21:42 +01:00
Sara
6f2947bcab
feat: started replacing animations with new artstyle 1 by 1
2024-01-21 22:12:59 +01:00
Sara
f1cf1110fc
feat: added Player Slash state
2024-01-21 22:12:40 +01:00
Sara
0616d1d3a1
fix: enemy drag is now applied using deltatime
2024-01-20 13:55:22 +01:00
Sara
a27acee155
feat: drag for enemy is now calculated in EnemyUpdate
...
instead of separately in the states
2024-01-20 12:55:17 +01:00
Sara
73104a02c4
feat: documentation pass
2024-01-20 12:34:13 +01:00
Sara
526ff0b0c6
feat: tweaked player light attack chain and slide characteristics
2024-01-19 18:32:51 +01:00
Sara
27fbda2c6d
feat: knockback is now implemented using velocity and drag
2024-01-19 18:27:35 +01:00
Sara
25badcb847
feat: added some outward velocity to sliding
2024-01-19 15:28:31 +01:00
Sara
92bf07d050
feat: enemy destroy now removes from physics world before destroying colliders and rigidbody
2024-01-19 15:27:48 +01:00
Sara
c947316369
feat: kick is higher and slide pose is clearer
2024-01-19 15:23:57 +01:00
Sara
3c15d808b5
feat: implemented slide attack with QCF+H
2024-01-18 18:30:41 +01:00
Sara
2f26672fc4
feat: adjusted player input rate
2024-01-18 14:16:35 +01:00
Sara
e9ec0e9237
feat: uncapped framerate
2024-01-18 14:02:07 +01:00
Sara
fc76049fc6
feat: added player slide
2024-01-18 13:01:28 +01:00
Sara
28ab75bf8d
feat: attacks while in the air will now place a hurtbox, in the air
2024-01-16 20:15:35 +01:00
Sara
f30902e8c9
feat: updated jump and air heavy attacks,
2024-01-16 20:15:12 +01:00
Sara
888fb3e383
feat: updated grid settings to be easier to transfer to in-game data
2024-01-16 20:14:44 +01:00
Sara
857783d42b
feat: set up grid for player sprite ink project
2024-01-16 17:44:08 +01:00
Sara
d98b01c9d6
feat: tuned attack hurtboxes for players
2024-01-16 17:43:41 +01:00
Sara
e6055ed4e6
feat: modified attack characteristics
2024-01-16 17:20:26 +01:00
Sara
c66a8d8705
feat: changed size of character hitboxes
2024-01-16 17:19:50 +01:00
Sara
70d9c93f63
feat: swapped jab a and b
2024-01-16 17:18:41 +01:00
Sara
0ba96010eb
feat: updated player aerial heavy attack animation
2024-01-16 17:03:51 +01:00
Sara
f8047369ca
feat: player air heavy animation updated
2024-01-16 15:05:18 +01:00
Sara
6175e52297
feat: implemented air-heavy / adjusted timing of KickA
2024-01-16 12:38:11 +01:00
Sara
4265148156
feat: added air heavy attack
2024-01-16 12:37:51 +01:00
Sara
9d220a1cb8
feat: added Enemies are now invincible while stunned
2024-01-16 12:35:21 +01:00
Sara
6ffdf9f5a4
feat: renamed Jump_Heavy and Air_Heavy
2024-01-16 12:33:37 +01:00
Sara
2dec4da52c
feat: colliders now have a separate 'mask' and 'layers'
...
The mask decides the layers a collider collides with
2024-01-15 22:07:46 +01:00
Sara
96acaa0a24
feat: implemented player jump
2024-01-15 20:33:09 +01:00
Sara
559c86ddaf
feat: added heavy jump attack
2024-01-15 20:32:59 +01:00
Sara
5c61152007
feat: added player jump animation
2024-01-15 20:02:01 +01:00
Sara
46ef92ef92
feat: separated combat and movement collision layers
2024-01-14 22:15:10 +01:00
Sara
f50d6a0b93
feat: reworked PlayerAttackTrigger into PlayerHurtbox
2024-01-14 13:12:13 +01:00
Sara
1fb0aedac2
feat: added player kick state
2024-01-12 16:22:12 +01:00
Sara
255c4ce6db
feat: updated player sprites
2024-01-12 16:21:54 +01:00
Sara
b2f6f9c176
feat: player sprites
2024-01-12 15:15:35 +01:00
Sara
95f5bcfee7
feat: PlayerAttackInput is now PlayerJabInput, added PlayerHeavyInput
2024-01-12 12:40:40 +01:00
Sara
aca01507ed
feat: added compositeaxis1d_from_keys and from_buttons
...
This required moving InputDelegateFn from input.h to input_axis.h
2024-01-12 12:26:23 +01:00
Sara
e13f9fc63a
feat: T##_as_Mirror is no longer defined static
2024-01-12 09:33:21 +01:00
Sara
0c6f1dd8cf
feat: reworked typeclasses to forward-declare then define
...
forward declarations are simplified with decl_typeclass_impl
impl_Typeclass_for now instead only define
static inline impl_Typeclass_for can be used to achieve the old behaviour
2024-01-12 09:02:42 +01:00
Sara
760d9f2879
feat: replaced mirror_get_converter with a more direct mirror_get_typeclass
2024-01-11 23:51:53 +01:00