feat: changed timing for hurtboxes from player
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cca9b97378
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@ -70,7 +70,7 @@ void PlayerJabA_Enter(Player* self) {
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const State* PlayerJabA_Update(Player* self, float deltaTime) {
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const float ntime = animation_sprite_get_time_normalized(self->currentAnimation);
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if(self->animationTriggers == 0 && ntime > 0.5f)
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if(self->animationTriggers == 0 && ntime > 0.33f)
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PlayerAttackTrigger(self);
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if(self->attackInput && ntime > 1.0f)
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return PlayerJabB();
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@ -89,7 +89,7 @@ void PlayerJabB_Enter(Player* self) {
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const State* PlayerJabB_Update(Player* self, float deltaTime) {
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const float ntime = animation_sprite_get_time_normalized(self->currentAnimation);
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if(self->animationTriggers == 0 && ntime > 0.5f)
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if(self->animationTriggers == 0 && ntime > 0.33f)
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PlayerAttackTrigger(self);
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if(self->attackInput && ntime > 1.0f)
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return PlayerJabA();
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