feat: changed timing for hurtboxes from player
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				|  | @ -70,7 +70,7 @@ void PlayerJabA_Enter(Player* self) { | ||||||
| 
 | 
 | ||||||
| const State* PlayerJabA_Update(Player* self, float deltaTime) { | const State* PlayerJabA_Update(Player* self, float deltaTime) { | ||||||
|     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); |     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); | ||||||
|     if(self->animationTriggers == 0 && ntime > 0.5f) |     if(self->animationTriggers == 0 && ntime > 0.33f) | ||||||
|         PlayerAttackTrigger(self); |         PlayerAttackTrigger(self); | ||||||
|     if(self->attackInput && ntime > 1.0f) |     if(self->attackInput && ntime > 1.0f) | ||||||
|         return PlayerJabB(); |         return PlayerJabB(); | ||||||
|  | @ -89,7 +89,7 @@ void PlayerJabB_Enter(Player* self) { | ||||||
| 
 | 
 | ||||||
| const State* PlayerJabB_Update(Player* self, float deltaTime) { | const State* PlayerJabB_Update(Player* self, float deltaTime) { | ||||||
|     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); |     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); | ||||||
|     if(self->animationTriggers == 0 && ntime > 0.5f) |     if(self->animationTriggers == 0 && ntime > 0.33f) | ||||||
|         PlayerAttackTrigger(self); |         PlayerAttackTrigger(self); | ||||||
|     if(self->attackInput && ntime > 1.0f) |     if(self->attackInput && ntime > 1.0f) | ||||||
|         return PlayerJabA(); |         return PlayerJabA(); | ||||||
|  |  | ||||||
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