collision_invert is now externally visible
This commit is contained in:
parent
4438070170
commit
b65cba928b
|
@ -113,8 +113,7 @@ int _internal_collision_get_overlap(PhysicsEntity self, PhysicsEntity other, Col
|
|||
return !veqf(shortest_escape, ZeroVector);
|
||||
}
|
||||
|
||||
static
|
||||
Collision _internal_collision_invert(Collision collision_a, PhysicsEntity a) {
|
||||
Collision collision_invert(Collision collision_a, PhysicsEntity a) {
|
||||
Vector world_point = _internal_collision_get_range_on_axis(collision_a.other, collision_a.normal).maxpoint;
|
||||
RigidBody* body = collision_a.other.tc->get_rigidbody(collision_a.other.data);
|
||||
return (Collision){
|
||||
|
|
Loading…
Reference in a new issue