collision_invert is now externally visible

This commit is contained in:
Sara 2023-11-01 23:00:09 +01:00
parent 4438070170
commit b65cba928b

View file

@ -113,8 +113,7 @@ int _internal_collision_get_overlap(PhysicsEntity self, PhysicsEntity other, Col
return !veqf(shortest_escape, ZeroVector);
}
static
Collision _internal_collision_invert(Collision collision_a, PhysicsEntity a) {
Collision collision_invert(Collision collision_a, PhysicsEntity a) {
Vector world_point = _internal_collision_get_range_on_axis(collision_a.other, collision_a.normal).maxpoint;
RigidBody* body = collision_a.other.tc->get_rigidbody(collision_a.other.data);
return (Collision){