From b65cba928bf412f8b7dcbfce6cb03d666c87cfcb Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 1 Nov 2023 23:00:09 +0100 Subject: [PATCH] collision_invert is now externally visible --- src/collision.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/collision.c b/src/collision.c index 372f8f6..21d094d 100644 --- a/src/collision.c +++ b/src/collision.c @@ -113,8 +113,7 @@ int _internal_collision_get_overlap(PhysicsEntity self, PhysicsEntity other, Col return !veqf(shortest_escape, ZeroVector); } -static -Collision _internal_collision_invert(Collision collision_a, PhysicsEntity a) { +Collision collision_invert(Collision collision_a, PhysicsEntity a) { Vector world_point = _internal_collision_get_range_on_axis(collision_a.other, collision_a.normal).maxpoint; RigidBody* body = collision_a.other.tc->get_rigidbody(collision_a.other.data); return (Collision){