collision_invert is now externally visible
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@ -113,8 +113,7 @@ int _internal_collision_get_overlap(PhysicsEntity self, PhysicsEntity other, Col
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return !veqf(shortest_escape, ZeroVector);
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return !veqf(shortest_escape, ZeroVector);
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}
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}
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static
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Collision collision_invert(Collision collision_a, PhysicsEntity a) {
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Collision _internal_collision_invert(Collision collision_a, PhysicsEntity a) {
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Vector world_point = _internal_collision_get_range_on_axis(collision_a.other, collision_a.normal).maxpoint;
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Vector world_point = _internal_collision_get_range_on_axis(collision_a.other, collision_a.normal).maxpoint;
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RigidBody* body = collision_a.other.tc->get_rigidbody(collision_a.other.data);
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RigidBody* body = collision_a.other.tc->get_rigidbody(collision_a.other.data);
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return (Collision){
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return (Collision){
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