feat: added Enemies are now invincible while stunned

This commit is contained in:
Sara 2024-01-16 12:35:21 +01:00
parent 6ffdf9f5a4
commit 9d220a1cb8

View file

@ -123,6 +123,8 @@ RigidBody* EnemyGetRigidBody(Enemy* self) {
}
int EnemyDamage(Enemy* self, DamageEventData* data) {
if(self->stun_time > 0.f)
return 0;
self->health -= data->damageAmount;
LOG_INFO("Damage received");
if(self->health <= 0) {