feat: added Enemies are now invincible while stunned
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				|  | @ -123,6 +123,8 @@ RigidBody* EnemyGetRigidBody(Enemy* self) { | |||
| } | ||||
| 
 | ||||
| int EnemyDamage(Enemy* self, DamageEventData* data) { | ||||
|     if(self->stun_time > 0.f) | ||||
|         return 0; | ||||
|     self->health -= data->damageAmount; | ||||
|     LOG_INFO("Damage received"); | ||||
|     if(self->health <= 0) { | ||||
|  |  | |||
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