feat: added Enemies are now invincible while stunned
This commit is contained in:
parent
6ffdf9f5a4
commit
9d220a1cb8
|
@ -123,6 +123,8 @@ RigidBody* EnemyGetRigidBody(Enemy* self) {
|
||||||
}
|
}
|
||||||
|
|
||||||
int EnemyDamage(Enemy* self, DamageEventData* data) {
|
int EnemyDamage(Enemy* self, DamageEventData* data) {
|
||||||
|
if(self->stun_time > 0.f)
|
||||||
|
return 0;
|
||||||
self->health -= data->damageAmount;
|
self->health -= data->damageAmount;
|
||||||
LOG_INFO("Damage received");
|
LOG_INFO("Damage received");
|
||||||
if(self->health <= 0) {
|
if(self->health <= 0) {
|
||||||
|
|
Loading…
Reference in a new issue