feat(game): now creating punching bag prop in play()
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@ -1,9 +1,20 @@
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#include "program.h"
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#include "shape.h"
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#include "Player.h"
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#include "Prop.h"
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static
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void play() {
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SpawnPlayer(ZeroVector);
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SpawnProp(MakeVector(2.f, 0.f),
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sprite_from_spritesheet(spritesheet_load("assets/bag.png", IVectorFrom(512)), 0),
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shape_new((Vector[]){
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MakeVector(-0.25, -0.1),
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MakeVector(0.25, -0.1),
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MakeVector(0.25, 0.0),
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MakeVector(-0.25, 0.0)
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}, 4)
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);
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}
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static
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