fix(warning cleanup): added explicit casts to size_t -> IVector conversion
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				|  | @ -57,7 +57,7 @@ SDL_Texture* spritesheet_get_texture(const Spritesheet* self) { | |||
| } | ||||
| 
 | ||||
| SDL_Rect spritesheet_get_tile_rect(const Spritesheet* self, size_t index) { | ||||
|     IVector tile_coord = {index % self->tile_shear, index / self->tile_shear}; | ||||
|     IVector tile_coord = {(int)(index % self->tile_shear), (int)(index / self->tile_shear)}; | ||||
|     tile_coord = vmuli(tile_coord, self->tile_size); | ||||
| 
 | ||||
|     return (SDL_Rect) { | ||||
|  |  | |||
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