added tilemap collision

This commit is contained in:
Sara 2023-10-08 23:10:37 +02:00
parent 878b4c5595
commit 47264c3da3
2 changed files with 94 additions and 4 deletions

View file

@ -1,23 +1,37 @@
#include "physics_world.h"
#include "debug.h"
#include "collision.h"
#include "tilemap.h"
static PhysicsEntity* _world_bodies = NULL;
static size_t _world_bodies_cap = 0;
static size_t _world_bodies_len = 0;
static Tilemap** _world_maps = NULL;
static size_t _world_maps_cap = 0;
static size_t _world_maps_len = 0;
void physics_world_init() {
_world_bodies = malloc(8 * sizeof(PhysicsEntity));
_world_bodies_cap = 0;
_world_bodies_cap = 8;
_world_bodies_len = 0;
_world_maps = malloc(4 * (sizeof(Tilemap*)));
_world_maps_cap = 4;
_world_maps_len = 0;
}
void physics_world_clean() {
free(_world_bodies);
_world_bodies_cap = 0;
_world_bodies_cap = 0;
_world_bodies_len = 0;
free(_world_maps);
_world_maps_cap = 0;
_world_maps_len = 0;
}
void _physics_world_resize(size_t minimum) {
void _internal_physics_world_resize_entities(size_t minimum) {
if(minimum < _world_bodies_cap) {
return;
}
@ -35,7 +49,7 @@ void _physics_world_resize(size_t minimum) {
}
void physics_world_add_entity(PhysicsEntity entity) {
_physics_world_resize(_world_bodies_len + 1);
_internal_physics_world_resize_entities(_world_bodies_len + 1);
_world_bodies[_world_bodies_len] = entity;
++_world_bodies_len;
@ -59,6 +73,50 @@ void physics_world_remove_entity(PhysicsEntity entity) {
ASSERT_RETURN(0,, "Physics entity with data at %p is not registered in physics world", entity.data);
}
static
void _internal_physics_world_resize_maps(size_t minimum) {
if(minimum < _world_maps_cap) {
return;
}
size_t amount = _world_maps_cap;
while(amount < minimum) {
amount *= 2;
}
Tilemap** new = realloc(_world_maps, amount * sizeof(Tilemap*));
ASSERT_RETURN(new != NULL,, "Could not grow physics tilemaps array");
_world_maps = new;
_world_maps_cap = amount;
}
void physics_world_add_map(Tilemap* map) {
_internal_physics_world_resize_maps(_world_maps_len + 1);
_world_maps[_world_maps_len] = map;
++_world_maps_len;
}
static
void _internal_physics_world_remove_map(Tilemap** at) {
Tilemap** from = at + 1;
memmove(at, from, (at - _world_maps + _world_bodies_len) * sizeof(Tilemap*));
--_world_bodies_len;
}
void physics_world_remove_map(Tilemap* map) {
Tilemap** end = _world_maps + _world_maps_len;
for(Tilemap** itr = _world_maps; itr < end; ++itr) {
if(*itr == map) {
_internal_physics_world_remove_map(itr);
return;
}
}
ASSERT_RETURN(0,, "Physics tilemap with data at %p is not registered in physics world and cannot be removed.", map);
}
static
void _internal_physics_narrow_collision() {
PhysicsEntity* end = _world_bodies + _world_bodies_len;
@ -75,6 +133,33 @@ void _internal_physics_narrow_collision() {
}
}
static
void _internal_tilemap_entity_collision_check(Tilemap* map, PhysicsEntity entity) {
Collision collision_a;
Collision collision_b;
PhysicsEntity tileentity;
size_t len = tilemap_get_tile_count(map);
for(size_t i = 0; i < len; ++i) {
tileentity = TileInstance_as_PhysicsEntity(tilemap_get_tile(map, i));
if(collision_check(entity, tileentity, &collision_a, &collision_b)) {
entity.tc->on_collision(entity.data, collision_a);
}
}
}
static
void _internal_physics_tilemap_collision() {
PhysicsEntity* bodies_end = _world_bodies + _world_bodies_len;
Tilemap** maps_end = _world_maps + _world_maps_len;
for(PhysicsEntity* entity = _world_bodies; entity < bodies_end; ++entity) {
for(Tilemap** map = _world_maps; map < maps_end; ++map) {
_internal_tilemap_entity_collision_check(*map, *entity);
}
}
}
static
void _internal_physics_move() {
PhysicsEntity* end = _world_bodies + _world_bodies_len;
@ -89,5 +174,6 @@ void _internal_physics_move() {
void physics_world_tick() {
// _internal_physics_broad_collision();
_internal_physics_narrow_collision();
_internal_physics_tilemap_collision();
_internal_physics_move();
}

View file

@ -2,6 +2,7 @@
#define _fencer_physics_world_h
#include "physics_entity.h"
#include "tilemap.h"
extern void physics_world_init();
extern void physics_world_clean();
@ -9,6 +10,9 @@ extern void physics_world_clean();
extern void physics_world_add_entity(PhysicsEntity entity);
extern void physics_world_remove_entity(PhysicsEntity entity);
extern void physics_world_add_map(Tilemap* map);
extern void physics_world_remove_map(Tilemap* map);
extern void physics_world_tick();
#endif // !_fencer_physics_world_h