contact force is now Zero by default
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				|  | @ -36,7 +36,7 @@ Vector _internal_calculate_contact_force(RigidBody* self, Contact* contact) { | ||||||
|     const float damping = 0.0; |     const float damping = 0.0; | ||||||
|     const float push = vdotf(normal, velocity); |     const float push = vdotf(normal, velocity); | ||||||
| 
 | 
 | ||||||
|     return vsubf(vmulff(normal, elasticity * fmaxf(1.0, -push)), vmulff(normal, damping * fminf(0.0, push))); |     return ZeroVector; //vsubf(vmulff(normal, elasticity * fmaxf(1.0, -push)), vmulff(normal, damping * fminf(0.0, push)));
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static inline | static inline | ||||||
|  |  | ||||||
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