contact force is now Zero by default
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@ -36,7 +36,7 @@ Vector _internal_calculate_contact_force(RigidBody* self, Contact* contact) {
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const float damping = 0.0;
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const float damping = 0.0;
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const float push = vdotf(normal, velocity);
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const float push = vdotf(normal, velocity);
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return vsubf(vmulff(normal, elasticity * fmaxf(1.0, -push)), vmulff(normal, damping * fminf(0.0, push)));
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return ZeroVector; //vsubf(vmulff(normal, elasticity * fmaxf(1.0, -push)), vmulff(normal, damping * fminf(0.0, push)));
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}
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}
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static inline
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static inline
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