feat: adjusted player input rate
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@ -7,7 +7,7 @@
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#include "PlayerStates.h"
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#include "PlayerStates.h"
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#include "Layers.h"
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#include "Layers.h"
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const Vector PLAYER_SPEED = { 1.0f, 0.70f };
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const Vector PLAYER_SPEED = { 1.0f, 0.50f };
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START_REFLECT(Player)
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START_REFLECT(Player)
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REFLECT_TYPECLASS(Player, Drop)
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REFLECT_TYPECLASS(Player, Drop)
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