player now spawns at 5,-5
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@ -20,7 +20,7 @@ void play() {
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g_camera.fov = 40;
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g_camera.fov = 40;
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player = malloc(sizeof(Player));
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player = malloc(sizeof(Player));
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player_spawn(player, ZeroVector);
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player_spawn(player, (Vector){5.f, -5.f});
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level = level_load("level_0");
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level = level_load("level_0");
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}
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}
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