feat: player attacks now query combat physics layer
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parent
04ade25772
commit
086e8fc449
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@ -1,5 +1,6 @@
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#include "Player.h"
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#include "Player.h"
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#include "PlayerStates.h"
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#include "PlayerStates.h"
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#include "Layers.h"
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#include "debug.h"
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#include "debug.h"
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#include "game_world.h"
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#include "game_world.h"
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#include "input_axis.h"
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#include "input_axis.h"
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@ -51,11 +52,11 @@ Player* MakePlayer() {
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self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self));
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self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self));
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self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){
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self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){
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MakeVector(-0.2, -0.065),
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MakeVector(-0.2f, -0.065f),
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MakeVector( 0.2, -0.065),
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MakeVector( 0.2f, -0.065f),
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MakeVector( 0.2, 0.065),
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MakeVector( 0.2f, 0.065f),
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MakeVector(-0.2, 0.065)
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MakeVector(-0.2f, 0.065f)
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}, 4), 0, PHYSICS_LAYER_DEFAULT);
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}, 4), 0, PHYSICS_LAYER_DEFAULT | PHYSICS_LAYER_COMBAT);
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sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f));
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sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f));
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