feat: player attacks now query combat physics layer
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				|  | @ -1,5 +1,6 @@ | ||||||
| #include "Player.h" | #include "Player.h" | ||||||
| #include "PlayerStates.h" | #include "PlayerStates.h" | ||||||
|  | #include "Layers.h" | ||||||
| #include "debug.h" | #include "debug.h" | ||||||
| #include "game_world.h" | #include "game_world.h" | ||||||
| #include "input_axis.h" | #include "input_axis.h" | ||||||
|  | @ -51,11 +52,11 @@ Player* MakePlayer() { | ||||||
| 
 | 
 | ||||||
|     self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self)); |     self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self)); | ||||||
|     self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){ |     self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){ | ||||||
|         MakeVector(-0.2, -0.065), |         MakeVector(-0.2f, -0.065f), | ||||||
|         MakeVector( 0.2, -0.065), |         MakeVector( 0.2f, -0.065f), | ||||||
|         MakeVector( 0.2,  0.065), |         MakeVector( 0.2f,  0.065f), | ||||||
|         MakeVector(-0.2,  0.065) |         MakeVector(-0.2f,  0.065f) | ||||||
|     }, 4), 0, PHYSICS_LAYER_DEFAULT); |     }, 4), 0, PHYSICS_LAYER_DEFAULT | PHYSICS_LAYER_COMBAT); | ||||||
| 
 | 
 | ||||||
|     sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f)); |     sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f)); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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