chore: removed debug draws
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26bea065b9
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04ade25772
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@ -51,7 +51,6 @@ void EnemyUpdate(Enemy* self, float deltaTime) {
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void EnemyDraw(Enemy* self) {
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void EnemyDraw(Enemy* self) {
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animation_sprite_draw(self->currentAnimation, &self->transform);
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animation_sprite_draw(self->currentAnimation, &self->transform);
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shape_draw(collider_get_shape(self->collider), self->transform);
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}
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}
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void EnemyDestroy(Enemy* self) {
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void EnemyDestroy(Enemy* self) {
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@ -119,7 +119,6 @@ void PlayerUpdate(Player* self, float deltaTime) {
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void PlayerDraw(Player* self) {
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void PlayerDraw(Player* self) {
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animation_sprite_draw(self->currentAnimation, &self->transform);
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animation_sprite_draw(self->currentAnimation, &self->transform);
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shape_draw(collider_get_shape(self->physicsCollider), self->transform);
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}
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}
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Transform* PlayerGetTransform(Player* self) {
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Transform* PlayerGetTransform(Player* self) {
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@ -47,7 +47,6 @@ void PropUpdate(Prop* self, float deltaTime) {}
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void PropDraw(Prop* self) {
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void PropDraw(Prop* self) {
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sprite_draw(self->sprite, self->transform);
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sprite_draw(self->sprite, self->transform);
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shape_draw(collider_get_shape(self->collisionShape), self->transform);
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}
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}
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void PropOnCollision(Prop* self, Collision collision) {}
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void PropOnCollision(Prop* self, Collision collision) {}
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