From 04ade257720939be306cd860bca83b1bb0b40d10 Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 29 Nov 2023 14:20:40 +0100 Subject: [PATCH] chore: removed debug draws --- game/src/Enemy.c | 1 - game/src/Player.c | 1 - game/src/Prop.c | 1 - 3 files changed, 3 deletions(-) diff --git a/game/src/Enemy.c b/game/src/Enemy.c index 1579ef6..ff41432 100644 --- a/game/src/Enemy.c +++ b/game/src/Enemy.c @@ -51,7 +51,6 @@ void EnemyUpdate(Enemy* self, float deltaTime) { void EnemyDraw(Enemy* self) { animation_sprite_draw(self->currentAnimation, &self->transform); - shape_draw(collider_get_shape(self->collider), self->transform); } void EnemyDestroy(Enemy* self) { diff --git a/game/src/Player.c b/game/src/Player.c index 8082e9b..1f3536c 100644 --- a/game/src/Player.c +++ b/game/src/Player.c @@ -119,7 +119,6 @@ void PlayerUpdate(Player* self, float deltaTime) { void PlayerDraw(Player* self) { animation_sprite_draw(self->currentAnimation, &self->transform); - shape_draw(collider_get_shape(self->physicsCollider), self->transform); } Transform* PlayerGetTransform(Player* self) { diff --git a/game/src/Prop.c b/game/src/Prop.c index 4ea7b37..ebe27f9 100644 --- a/game/src/Prop.c +++ b/game/src/Prop.c @@ -47,7 +47,6 @@ void PropUpdate(Prop* self, float deltaTime) {} void PropDraw(Prop* self) { sprite_draw(self->sprite, self->transform); - shape_draw(collider_get_shape(self->collisionShape), self->transform); } void PropOnCollision(Prop* self, Collision collision) {}