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<a href="weapon__pickup_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef WEAPON_PICKUP_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define WEAPON_PICKUP_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;godot_cpp/classes/area3d.hpp&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;godot_cpp/classes/random_number_generator.hpp&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="classgodot_1_1WeaponPickup.html"> 9</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1WeaponPickup.html">WeaponPickup</a> : <span class="keyword">public</span> Area3D {</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"><a class="line" href="classgodot_1_1WeaponPickup.html#a4570e0c722ab1c1918d61d01da6e1600"> 10</a></span> <a class="code hl_function" href="classgodot_1_1WeaponPickup.html#a4570e0c722ab1c1918d61d01da6e1600">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1WeaponPickup.html">WeaponPickup</a>, Area3D);</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1WeaponPickup.html#a800833c1e82148b23d1c1ae88447d2b9">_bind_methods</a>();</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1WeaponPickup.html#aab3b5686631144cc62dec18aed914d80">_enter_tree</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1WeaponPickup.html#a390205f4ea3cd3e9877a673160eeda47">body_entered</a>(Node3D *node);</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classgodot_1_1WeaponPickup.html#add50b35e3c4735f8038d6e41eb0ba964"> 19</a></span> RandomNumberGenerator <a class="code hl_variable" href="classgodot_1_1WeaponPickup.html#add50b35e3c4735f8038d6e41eb0ba964">rng</a>;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>};</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>}</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor">#endif </span><span class="comment">// !WEAPON_PICKUP_HPP</span></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html">godot::WeaponPickup</a></div><div class="ttdoc">Item box that can be found around the map. Triggers a pickup on the player when hit.</div><div class="ttdef"><b>Definition</b> weapon_pickup.hpp:9</div></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html_a390205f4ea3cd3e9877a673160eeda47"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html#a390205f4ea3cd3e9877a673160eeda47">godot::WeaponPickup::body_entered</a></div><div class="ttdeci">void body_entered(Node3D *node)</div><div class="ttdoc">If entered node is a CarPlayer, select a random pickup and activate it.</div><div class="ttdef"><b>Definition</b> weapon_pickup.cpp:15</div></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html_a4570e0c722ab1c1918d61d01da6e1600"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html#a4570e0c722ab1c1918d61d01da6e1600">godot::WeaponPickup::GDCLASS</a></div><div class="ttdeci">GDCLASS(WeaponPickup, Area3D)</div></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html_a800833c1e82148b23d1c1ae88447d2b9"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html#a800833c1e82148b23d1c1ae88447d2b9">godot::WeaponPickup::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">required to be a valid godot class</div><div class="ttdef"><b>Definition</b> weapon_pickup.cpp:7</div></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html_aab3b5686631144cc62dec18aed914d80"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html#aab3b5686631144cc62dec18aed914d80">godot::WeaponPickup::_enter_tree</a></div><div class="ttdeci">virtual void _enter_tree() override</div><div class="ttdoc">connect body entered observer</div><div class="ttdef"><b>Definition</b> weapon_pickup.cpp:11</div></div>
<div class="ttc" id="aclassgodot_1_1WeaponPickup_html_add50b35e3c4735f8038d6e41eb0ba964"><div class="ttname"><a href="classgodot_1_1WeaponPickup.html#add50b35e3c4735f8038d6e41eb0ba964">godot::WeaponPickup::rng</a></div><div class="ttdeci">RandomNumberGenerator rng</div><div class="ttdef"><b>Definition</b> weapon_pickup.hpp:19</div></div>
<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
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