1#ifndef WEAPON_PICKUP_HPP
2#define WEAPON_PICKUP_HPP
4#include "godot_cpp/classes/area3d.hpp"
5#include "godot_cpp/classes/random_number_generator.hpp"
19 RandomNumberGenerator
rng;
Item box that can be found around the map. Triggers a pickup on the player when hit.
Definition weapon_pickup.hpp:9
void body_entered(Node3D *node)
If entered node is a CarPlayer, select a random pickup and activate it.
Definition weapon_pickup.cpp:15
GDCLASS(WeaponPickup, Area3D)
static void _bind_methods()
required to be a valid godot class
Definition weapon_pickup.cpp:7
virtual void _enter_tree() override
connect body entered observer
Definition weapon_pickup.cpp:11
RandomNumberGenerator rng
Definition weapon_pickup.hpp:19
Definition beacon_powerup.cpp:6