dirt-racer/docs/html/functions_vars.html
2024-05-27 13:55:10 +02:00

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<title>Rally Rush: Class Members - Variables</title>
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<div class="textblock">Here is a list of all variables with links to the classes they belong to:</div>
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>acceleration&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a13cd8f492c7075625a8760f94bd6af3c">godot::CarPhysics</a></li>
<li>affected&#160;:&#160;<a class="el" href="classgodot_1_1BeaconPowerup.html#a80355f8d1d98d80b84f1a86361fbf714">godot::BeaconPowerup</a></li>
<li>agent&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a051b9ffd1c1d8a5c32b4f334f9afbf72">godot::Drone</a>, <a class="el" href="classgodot_1_1EnemyCar.html#a6394ac893a7802d987b80b82e28c37fc">godot::EnemyCar</a></li>
<li>aim_position&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#addd9e0435994ff5e7599ac4981ac689a">godot::Turret</a></li>
<li>anim&#160;:&#160;<a class="el" href="classgodot_1_1DamageArea.html#a88a50f20215e222c6dcfdc5c92d2c080">godot::DamageArea</a>, <a class="el" href="classgodot_1_1Drone.html#a12fc0ea660bf21488dc09044a6e02f8c">godot::Drone</a></li>
<li>attack_classes&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#ae3faf1d0df6b9ee78416a798aabf76b4">godot::Turret</a></li>
<li>awareness&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a322bc108ad7516ba01c46b8621675c7c">godot::Turret</a></li>
</ul>
<h3><a id="index_b" name="index_b"></a>- b -</h3><ul>
<li>back_wheels&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a1fc78bc1cc1c532aa639666f6eef78ef">godot::CarPhysics</a></li>
<li>beacon&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a8042409f1c93f8dd869618235c07fb16">godot::CarPlayer</a></li>
<li>beam_scene&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a231d997f67a532632c5679fd43810cf2">godot::Turret</a></li>
<li>brake&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a10c5fab47ca46c83866d425a55fe40c9">godot::CarPhysics</a></li>
<li>brake_distance&#160;:&#160;<a class="el" href="classgodot_1_1EnemyCar.html#a8995b45e72753e3c2e4a013d3179d8df">godot::EnemyCar</a></li>
</ul>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>camera&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a9f0d5b6155b03b0926dbcec2479b6309">godot::CarPlayer</a></li>
<li>camera_distance&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#ac0bfa88625a6f51a5b27873126ab8e38">godot::CarPlayer</a></li>
<li>camera_fullspeed_fov&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a1c2282b4baa2ed1cea4be2e74192b479">godot::CarPlayer</a></li>
<li>camera_height&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a7bdef5b6d63e6eb60eaf36645316ddb5">godot::CarPlayer</a></li>
<li>camera_stopped_fov&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a4e08f1f007b441782500ce15a9a5da1e">godot::CarPlayer</a></li>
<li>car_scene&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#af4327a2ecfe9026def5c09296fa43d91">godot::Spawner</a></li>
<li>cars&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#aa26d0488c7c7b88589169dab7fb0232f">godot::EnemySpawnpoint</a></li>
<li>charge_time&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#af024cef41034759fcc5eecf3d15d12c6">godot::Turret</a></li>
<li>collision_shape&#160;:&#160;<a class="el" href="classgodot_1_1Beam.html#a998f1b81d6acd7cae1dd53c7708ea36e">godot::Beam</a></li>
<li>controls&#160;:&#160;<a class="el" href="classgodot_1_1MenuUI.html#aee3349571341e0b4e54d2c28c57c6bea">godot::MenuUI</a></li>
<li>current_oversteer&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ae6565a5d69eff68d625a1bbb9ef1feb2">godot::CarPhysics</a></li>
<li>current_steering&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#aada200c9ed9e967310ae96e605439db8">godot::CarPhysics</a></li>
<li>current_target&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#aaf143bb7d4591b45f9974ac24d6f9829">godot::Turret</a></li>
<li>current_understeer&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a7c7a99fc03cbeef1e9faf92de38faeb9">godot::CarPhysics</a></li>
</ul>
<h3><a id="index_d" name="index_d"></a>- d -</h3><ul>
<li>debug_info_label&#160;:&#160;<a class="el" href="classgodot_1_1GameUI.html#afb4ba2f3d1e075d2d35308639ea8aea7">godot::GameUI</a></li>
<li>drone_scene&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a121795abfe5312ffcc062f06af0da438">godot::Spawner</a></li>
<li>drones&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#a673517e3b1fc31a2ac6166e91cd630cb">godot::EnemySpawnpoint</a></li>
</ul>
<h3><a id="index_e" name="index_e"></a>- e -</h3><ul>
<li>end_of_powerup&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a64dd430512452f7238e25ec73463bdd5">godot::CarPlayer</a></li>
<li>end_time&#160;:&#160;<a class="el" href="classgodot_1_1Beam.html#a322890a50d98e6124543028f40c85a29">godot::Beam</a></li>
<li>engine_brake_force&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a819ed2b2cf658a0fbf06054e52b7e607">godot::CarPhysics</a></li>
<li>explosion_scene&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a520f2db6ab943fe30511c7fd319e1f0d">godot::Drone</a></li>
</ul>
<h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>fire_time&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a3835c1d8d0b42b5ef45a69b42958fa07">godot::Turret</a></li>
<li>flee&#160;:&#160;<a class="el" href="classgodot_1_1EnemyCar.html#ae2907a439673e4bcdfc061755c92c6fa">godot::EnemyCar</a></li>
<li>fov_lerp_delta&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#afa06d59d0b669ff5efee74c683cb2b4d">godot::CarPlayer</a></li>
<li>front_wheels&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ab7faf101a5d0b87449f1532200a750ed">godot::CarPhysics</a></li>
</ul>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>game_mode&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a1249a5a3d481e7faf1dc70b17b3b4f67">godot::Spawner</a></li>
<li>game_scene&#160;:&#160;<a class="el" href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5">godot::EndScreen</a>, <a class="el" href="classgodot_1_1MenuUI.html#abdea9ea25fb138a9cae8a59232379b4e">godot::MenuUI</a></li>
<li>grace_time&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#ad15a082d87be085b4cfe609ef3fe928d">godot::CarPlayer</a></li>
<li>grace_time_flash&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#afcb3ee548cd66fbd9305c6cd40eb7067">godot::CarPlayer</a></li>
<li>grace_timer_end&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#abc06b005242155ee954e3e6b7bbe1066">godot::CarPlayer</a></li>
<li>grounded_objects&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a8556e5f1ce04fd20b27b92a839fa7d14">godot::CarPhysics</a></li>
<li>guiding_beam_scene&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a049831af2172565dc4c896e1be063e1f">godot::Turret</a></li>
<li>gun_node&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#acfa268cff6f38495a97865ef023d8bf5">godot::Turret</a></li>
<li>gun_node_offset&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a8622c76ce76f4319a84606d9b92da9c9">godot::Turret</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>handbrake_force&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ae16e3812a09c395fdbcd4d6307e09c5b">godot::CarPhysics</a></li>
<li>handbrake_oversteer&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a515660437acb138e180b87f4003a5e41">godot::CarPhysics</a></li>
<li>health&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a45a21b4fb545e42e9628902104aa5958">godot::CarPlayer</a></li>
</ul>
<h3><a id="index_i" name="index_i"></a>- i -</h3><ul>
<li>invert_attack_classes&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a8f439e2a74ce6df1c01a82bf9b51d8ab">godot::Turret</a></li>
</ul>
<h3><a id="index_k" name="index_k"></a>- k -</h3><ul>
<li>key_scene&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a7c909b83f550903118444556ec91644f">godot::Spawner</a></li>
<li>keys&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#a610e771dfca31b0c4d7c602679163615">godot::EnemySpawnpoint</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>last_state_switch&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a7ae4a30f81a986c4e15bb9855a5dc848">godot::Turret</a></li>
<li>last_target_position&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a4c96b6a970f8df2b64782a6eadaebbc9">godot::Turret</a></li>
<li>last_velocity&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a7186f93b55a819de253df8958ae4b360">godot::CarPhysics</a></li>
<li>lead_distance&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a7dd5cec41abf769e6ed38f58b0b37c53">godot::Turret</a></li>
<li>lead_time&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a622fed8d13fc6b674ea53fdc77c74782">godot::Drone</a></li>
<li>local_velocity&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a74f460d59477530cede95c4bdc7c56be">godot::CarPhysics</a></li>
<li>lock_time&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#acefd40ef2c6a6989e67fcc926bc29b54">godot::Turret</a></li>
</ul>
<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
<li>main_menu_scene&#160;:&#160;<a class="el" href="classgodot_1_1EndScreen.html#a25b6c4a486addf06935ecfed6e408c13">godot::EndScreen</a></li>
<li>max_slide_speed&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#aa2bccac1134681da46fcdbfad6c1f548">godot::CarPhysics</a></li>
<li>max_speed&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a33a6afe27c0947e4a3f6d85e3b2be776">godot::CarPlayer</a>, <a class="el" href="classgodot_1_1EnemyCar.html#a04213c97827cbbc308ed8427c02c5fcb">godot::EnemyCar</a></li>
<li>mesh&#160;:&#160;<a class="el" href="classgodot_1_1Beam.html#aa634d18b108d67ae6cb1e2210b454338">godot::Beam</a></li>
<li>mesh_instance&#160;:&#160;<a class="el" href="classgodot_1_1Beam.html#abbdd7849b1262ed325250efa65415661">godot::Beam</a></li>
</ul>
<h3><a id="index_n" name="index_n"></a>- n -</h3><ul>
<li>next&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#ae32569e08d9ddccfb4c7af2eb6da8655">godot::Spawner</a></li>
<li>next_recalc&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a6ac81b0d6276aab0dc2e46c21f50cbd1">godot::Drone</a>, <a class="el" href="classgodot_1_1EnemyCar.html#ae0cd81c291f4f2fde194a00050c2b08c">godot::EnemyCar</a></li>
<li>num_cars&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a3750f185b27fbcc8c86acbfa3799cdcf">godot::Spawner</a></li>
<li>num_drones&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a78d1b1ae0190ebd2cafd259d8e876552">godot::Spawner</a></li>
<li>num_keys_found&#160;:&#160;<a class="el" href="classgodot_1_1RallyRushGameMode.html#aef57c461fed7ec6fae6cdc66b3367bee">godot::RallyRushGameMode</a></li>
</ul>
<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
<li>oversteer_brake_penalty&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ab7cad3216fd0109ba5148a5fce68ac6a">godot::CarPhysics</a></li>
<li>oversteer_curve&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a57d27b04691a4704b21b79ca858db81f">godot::CarPhysics</a></li>
<li>oversteer_curve_x_scale&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#afc9fbf14ec407a6b4054893573539819">godot::CarPhysics</a></li>
<li>oversteer_speed_penalty&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a0cd01cca98f934c0c3955bd851b7251c">godot::CarPhysics</a></li>
<li>oversteer_steering_speed&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#af6297ce3e3320206ded2a166b30ae8dc">godot::CarPhysics</a></li>
</ul>
<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
<li>player&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#ac0f474ed5d4f3c12fea234c5de90ae38">godot::Drone</a>, <a class="el" href="classgodot_1_1EnemyCar.html#af887aaa9e94400d4727b732535514d8e">godot::EnemyCar</a>, <a class="el" href="classgodot_1_1ExitDoor.html#a5d4b297791dac66523c988644356543c">godot::ExitDoor</a></li>
<li>powerup_duration&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a5a869fbe45c0a569a58e1aeeebd406b7">godot::CarPlayer</a></li>
</ul>
<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
<li>recalc_frame_interval&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a7344b7c94a761043ce32fe336dd19f1b">godot::Drone</a>, <a class="el" href="classgodot_1_1EnemyCar.html#a8febc75d9897b032d19991c153e24bad">godot::EnemyCar</a></li>
<li>rng&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a650c436f11c500e64b4668070217d963">godot::Spawner</a>, <a class="el" href="classgodot_1_1WeaponPickup.html#add50b35e3c4735f8038d6e41eb0ba964">godot::WeaponPickup</a></li>
<li>roof_slot&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#af3b2b99d83091352bc5e8dc7358890be">godot::CarPlayer</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>shape&#160;:&#160;<a class="el" href="classgodot_1_1Beam.html#a4f61848e9cc5676fdd11ea07176495d6">godot::Beam</a></li>
<li>shield&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a5c1eea683d71b38ee679d3b149f95e87">godot::CarPlayer</a></li>
<li>slide_resistance&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a39a46c47ef5a34adef91a22e0da26ab4">godot::CarPhysics</a></li>
<li>slide_speed_acceleration&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a460cbd78f5dce9eb9b67de8615304e1c">godot::CarPhysics</a></li>
<li>speed&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a17c2b72aa7ebddabbdb23c6b41f9b946">godot::Drone</a></li>
<li>state&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#aebae1c56149a58ae8bfe632ebf4f7e22">godot::Drone</a>, <a class="el" href="classgodot_1_1Turret.html#a2d7124dcd83508786ed564ec43dbb3cd">godot::Turret</a></li>
<li>steering_factor&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a55fe5e0f06088876795c0449146d269e">godot::CarPlayer</a></li>
<li>steering_inward_speed&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a34c2ef72f743665e10939b15a04bbfa0">godot::CarPhysics</a></li>
<li>steering_speed&#160;:&#160;<a class="el" href="classgodot_1_1EnemyCar.html#a9ab3cce28d16de5cff8990be19d64e30">godot::EnemyCar</a></li>
</ul>
<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
<li>takes_damage&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#afa93feb6fa78dcebb5162ddf428f267d">godot::CarPlayer</a></li>
<li>target_classes&#160;:&#160;<a class="el" href="classgodot_1_1DamageArea.html#a56aecc952ac874926fee14948a315257">godot::DamageArea</a></li>
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<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
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