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<a href="damage__area_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef DAMAGE_AREA_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define DAMAGE_AREA_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;<a class="code" href="enemy__car_8hpp.html">enemy_car.hpp</a>&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;godot_cpp/classes/animation_player.hpp&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;godot_cpp/classes/area3d.hpp&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &lt;godot_cpp/templates/vector.hpp&gt;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="classgodot_1_1DamageArea.html"> 11</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1DamageArea.html">DamageArea</a> : <span class="keyword">public</span> Area3D {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"><a class="line" href="classgodot_1_1DamageArea.html#ab4acd439641737f461805a4d866e25c9"> 12</a></span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#ab4acd439641737f461805a4d866e25c9">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1DamageArea.html">DamageArea</a>, Area3D);</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#abea71e7a3cd83aee065e21f0feeab2a4">_bind_methods</a>();</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#ab464463b35cf0d0e74ebd3da6cfdd433">_enter_tree</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#aecc5431820237b8bca01b6b9d19302cb">_process</a>(<span class="keywordtype">double</span> delta_time) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword">protected</span>:</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#a9170a3e3b14d55d9f1c14d9e27e5324f">body_entered</a>(Node3D *node);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1DamageArea.html#ad32f9bf70fdaabce7f3231a9d1c813fa">set_target_classes</a>(Array array);</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> Array <a class="code hl_function" href="classgodot_1_1DamageArea.html#a513112d77cd3a41f0f759a1339d52332">get_target_classes</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="classgodot_1_1DamageArea.html#a56aecc952ac874926fee14948a315257"> 28</a></span> Vector&lt;StringName&gt; <a class="code hl_variable" href="classgodot_1_1DamageArea.html#a56aecc952ac874926fee14948a315257">target_classes</a>{};</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"><a class="line" href="classgodot_1_1DamageArea.html#a88a50f20215e222c6dcfdc5c92d2c080"> 29</a></span> AnimationPlayer *<a class="code hl_variable" href="classgodot_1_1DamageArea.html#a88a50f20215e222c6dcfdc5c92d2c080">anim</a>{<span class="keyword">nullptr</span>};</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span>};</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>}</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#endif </span><span class="comment">// !DAMAGE_AREA_HPP</span></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html"><div class="ttname"><a href="classgodot_1_1DamageArea.html">godot::DamageArea</a></div><div class="ttdoc">Collision area that damages nodes of the given types when entered.</div><div class="ttdef"><b>Definition</b> damage_area.hpp:11</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_a513112d77cd3a41f0f759a1339d52332"><div class="ttname"><a href="classgodot_1_1DamageArea.html#a513112d77cd3a41f0f759a1339d52332">godot::DamageArea::get_target_classes</a></div><div class="ttdeci">Array get_target_classes() const</div><div class="ttdoc">Node classes to deal damage to.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:37</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_a56aecc952ac874926fee14948a315257"><div class="ttname"><a href="classgodot_1_1DamageArea.html#a56aecc952ac874926fee14948a315257">godot::DamageArea::target_classes</a></div><div class="ttdeci">Vector&lt; StringName &gt; target_classes</div><div class="ttdef"><b>Definition</b> damage_area.hpp:28</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_a88a50f20215e222c6dcfdc5c92d2c080"><div class="ttname"><a href="classgodot_1_1DamageArea.html#a88a50f20215e222c6dcfdc5c92d2c080">godot::DamageArea::anim</a></div><div class="ttdeci">AnimationPlayer * anim</div><div class="ttdef"><b>Definition</b> damage_area.hpp:29</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_a9170a3e3b14d55d9f1c14d9e27e5324f"><div class="ttname"><a href="classgodot_1_1DamageArea.html#a9170a3e3b14d55d9f1c14d9e27e5324f">godot::DamageArea::body_entered</a></div><div class="ttdeci">void body_entered(Node3D *node)</div><div class="ttdoc">If the node is of a class referenced in target_classes, deal damage.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:22</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_ab464463b35cf0d0e74ebd3da6cfdd433"><div class="ttname"><a href="classgodot_1_1DamageArea.html#ab464463b35cf0d0e74ebd3da6cfdd433">godot::DamageArea::_enter_tree</a></div><div class="ttdeci">virtual void _enter_tree() override</div><div class="ttdoc">Register body_entered observer. Get animation player if applicable. Get parent if applicable.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:11</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_ab4acd439641737f461805a4d866e25c9"><div class="ttname"><a href="classgodot_1_1DamageArea.html#ab4acd439641737f461805a4d866e25c9">godot::DamageArea::GDCLASS</a></div><div class="ttdeci">GDCLASS(DamageArea, Area3D)</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_abea71e7a3cd83aee065e21f0feeab2a4"><div class="ttname"><a href="classgodot_1_1DamageArea.html#abea71e7a3cd83aee065e21f0feeab2a4">godot::DamageArea::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">Bind editor properties.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:6</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_ad32f9bf70fdaabce7f3231a9d1c813fa"><div class="ttname"><a href="classgodot_1_1DamageArea.html#ad32f9bf70fdaabce7f3231a9d1c813fa">godot::DamageArea::set_target_classes</a></div><div class="ttdeci">void set_target_classes(Array array)</div><div class="ttdoc">Node classes to deal damage to.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:28</div></div>
<div class="ttc" id="aclassgodot_1_1DamageArea_html_aecc5431820237b8bca01b6b9d19302cb"><div class="ttname"><a href="classgodot_1_1DamageArea.html#aecc5431820237b8bca01b6b9d19302cb">godot::DamageArea::_process</a></div><div class="ttdeci">virtual void _process(double delta_time) override</div><div class="ttdoc">Animate until end, destroy if animation has ended.</div><div class="ttdef"><b>Definition</b> damage_area.cpp:17</div></div>
<div class="ttc" id="aenemy__car_8hpp_html"><div class="ttname"><a href="enemy__car_8hpp.html">enemy_car.hpp</a></div></div>
<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
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