5#include "godot_cpp/classes/animation_player.hpp"
6#include <godot_cpp/classes/area3d.hpp>
7#include <godot_cpp/templates/vector.hpp>
19 virtual void _process(
double delta_time)
override;
29 AnimationPlayer *
anim{
nullptr};
Collision area that damages nodes of the given types when entered.
Definition damage_area.hpp:11
Array get_target_classes() const
Node classes to deal damage to.
Definition damage_area.cpp:37
Vector< StringName > target_classes
Definition damage_area.hpp:28
AnimationPlayer * anim
Definition damage_area.hpp:29
void body_entered(Node3D *node)
If the node is of a class referenced in target_classes, deal damage.
Definition damage_area.cpp:22
virtual void _enter_tree() override
Register body_entered observer. Get animation player if applicable. Get parent if applicable.
Definition damage_area.cpp:11
GDCLASS(DamageArea, Area3D)
static void _bind_methods()
Bind editor properties.
Definition damage_area.cpp:6
void set_target_classes(Array array)
Node classes to deal damage to.
Definition damage_area.cpp:28
virtual void _process(double delta_time) override
Animate until end, destroy if animation has ended.
Definition damage_area.cpp:17
Definition beacon_powerup.cpp:6