395 lines
19 KiB
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395 lines
19 KiB
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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1RallyRushGameMode.html">RallyRushGameMode</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pri-methods">Private Member Functions</a> |
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<a href="#pri-static-methods">Static Private Member Functions</a> |
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<p>Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers. Inherits from GameMode so it can be referenced by a level and managed by the GameRoot3D.
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<a href="classgodot_1_1RallyRushGameMode.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="rally__rush__game__mode_8hpp_source.html">rally_rush_game_mode.hpp</a>></code></p>
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Inheritance diagram for godot::RallyRushGameMode:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a9e7dceee50644dfcf573e7a84e991837"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#a9e7dceee50644dfcf573e7a84e991837">get_num_found_keys</a> ()</td></tr>
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<tr class="memdesc:a9e7dceee50644dfcf573e7a84e991837"><td class="mdescLeft"> </td><td class="mdescRight">returns the number of keys picked up so far. <br /></td></tr>
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<tr class="separator:a9e7dceee50644dfcf573e7a84e991837"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2600dd7d4a715beb874a10db700b51ae"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#a2600dd7d4a715beb874a10db700b51ae">notify_key_found</a> ()</td></tr>
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<tr class="memdesc:a2600dd7d4a715beb874a10db700b51ae"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "key_found" signal. <br /></td></tr>
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<tr class="separator:a2600dd7d4a715beb874a10db700b51ae"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aee17d5a7b247ad37436fde5f4f05bded"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#aee17d5a7b247ad37436fde5f4f05bded">notify_player_death</a> ()</td></tr>
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<tr class="memdesc:aee17d5a7b247ad37436fde5f4f05bded"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "player_death" signal. <br /></td></tr>
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<tr class="separator:aee17d5a7b247ad37436fde5f4f05bded"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:acf7a19191c4edd2c0d46e0f1c251ae68"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#acf7a19191c4edd2c0d46e0f1c251ae68">notify_player_escaped</a> ()</td></tr>
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<tr class="memdesc:acf7a19191c4edd2c0d46e0f1c251ae68"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "player_escaped" signal. <br /></td></tr>
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<tr class="separator:acf7a19191c4edd2c0d46e0f1c251ae68"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6255d285840ebbf45acba11c9b67acfc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#a6255d285840ebbf45acba11c9b67acfc">notify_turret_pickup</a> ()</td></tr>
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<tr class="memdesc:a6255d285840ebbf45acba11c9b67acfc"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "turret_pickup" signal. <br /></td></tr>
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<tr class="separator:a6255d285840ebbf45acba11c9b67acfc"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ade60aedb2170f955444b2281bb4c14c4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#ade60aedb2170f955444b2281bb4c14c4">notify_end_turret_pickup</a> ()</td></tr>
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<tr class="memdesc:ade60aedb2170f955444b2281bb4c14c4"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "turret_pickup_end" signal. <br /></td></tr>
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<tr class="separator:ade60aedb2170f955444b2281bb4c14c4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abb8a6cec45311f3592c876d07811876b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#abb8a6cec45311f3592c876d07811876b">notify_shield_pickup</a> ()</td></tr>
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<tr class="memdesc:abb8a6cec45311f3592c876d07811876b"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "shield_pickup" signal. <br /></td></tr>
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<tr class="separator:abb8a6cec45311f3592c876d07811876b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad40caf626da1cdce94a17d12375eff62"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#ad40caf626da1cdce94a17d12375eff62">notify_end_shield_pickup</a> ()</td></tr>
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<tr class="memdesc:ad40caf626da1cdce94a17d12375eff62"><td class="mdescLeft"> </td><td class="mdescRight">Emit the "shield_pickup_end" signal. <br /></td></tr>
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<tr class="separator:ad40caf626da1cdce94a17d12375eff62"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
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Private Member Functions</h2></td></tr>
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<tr class="memitem:ac8640dc6d91b8bdf52a9ef25eeac2ec0"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#ac8640dc6d91b8bdf52a9ef25eeac2ec0">GDCLASS</a> (<a class="el" href="classgodot_1_1RallyRushGameMode.html">RallyRushGameMode</a>, GameMode)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
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Static Private Member Functions</h2></td></tr>
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<tr class="memitem:a72c2b18d2eb21b7f42093fce4577c5f5"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#a72c2b18d2eb21b7f42093fce4577c5f5">_bind_methods</a> ()</td></tr>
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<tr class="memdesc:a72c2b18d2eb21b7f42093fce4577c5f5"><td class="mdescLeft"> </td><td class="mdescRight">Register signals. <br /></td></tr>
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<tr class="separator:a72c2b18d2eb21b7f42093fce4577c5f5"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
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Private Attributes</h2></td></tr>
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<tr class="memitem:aef57c461fed7ec6fae6cdc66b3367bee"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1RallyRushGameMode.html#aef57c461fed7ec6fae6cdc66b3367bee">num_keys_found</a> {0}</td></tr>
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<tr class="memdesc:aef57c461fed7ec6fae6cdc66b3367bee"><td class="mdescLeft"> </td><td class="mdescRight">The number of keys picked up so far. <br /></td></tr>
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<tr class="separator:aef57c461fed7ec6fae6cdc66b3367bee"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers. Inherits from GameMode so it can be referenced by a level and managed by the GameRoot3D. </p>
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</div><h2 class="groupheader">Member Function Documentation</h2>
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<a id="a72c2b18d2eb21b7f42093fce4577c5f5" name="a72c2b18d2eb21b7f42093fce4577c5f5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a72c2b18d2eb21b7f42093fce4577c5f5">◆ </a></span>_bind_methods()</h2>
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<td class="memname">void godot::RallyRushGameMode::_bind_methods </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">private</span></span> </td>
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<p>Register signals. </p>
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</div>
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<a id="ac8640dc6d91b8bdf52a9ef25eeac2ec0" name="ac8640dc6d91b8bdf52a9ef25eeac2ec0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac8640dc6d91b8bdf52a9ef25eeac2ec0">◆ </a></span>GDCLASS()</h2>
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<td class="memname">godot::RallyRushGameMode::GDCLASS </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classgodot_1_1RallyRushGameMode.html">RallyRushGameMode</a> </td>
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<td class="paramname">, </td>
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<td class="paramkey"></td>
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<td class="paramtype">GameMode </td>
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<td class="paramname"> </td>
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<td>)</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<a id="a9e7dceee50644dfcf573e7a84e991837" name="a9e7dceee50644dfcf573e7a84e991837"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a9e7dceee50644dfcf573e7a84e991837">◆ </a></span>get_num_found_keys()</h2>
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<td class="memname">int godot::RallyRushGameMode::get_num_found_keys </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<p>returns the number of keys picked up so far. </p>
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<a id="ad40caf626da1cdce94a17d12375eff62" name="ad40caf626da1cdce94a17d12375eff62"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad40caf626da1cdce94a17d12375eff62">◆ </a></span>notify_end_shield_pickup()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_end_shield_pickup </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<p>Emit the "shield_pickup_end" signal. </p>
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</div>
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<a id="ade60aedb2170f955444b2281bb4c14c4" name="ade60aedb2170f955444b2281bb4c14c4"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ade60aedb2170f955444b2281bb4c14c4">◆ </a></span>notify_end_turret_pickup()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_end_turret_pickup </td>
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<td>(</td>
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<p>Emit the "turret_pickup_end" signal. </p>
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<a id="a2600dd7d4a715beb874a10db700b51ae" name="a2600dd7d4a715beb874a10db700b51ae"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a2600dd7d4a715beb874a10db700b51ae">◆ </a></span>notify_key_found()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_key_found </td>
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<td>(</td>
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<p>Emit the "key_found" signal. </p>
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<a id="aee17d5a7b247ad37436fde5f4f05bded" name="aee17d5a7b247ad37436fde5f4f05bded"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aee17d5a7b247ad37436fde5f4f05bded">◆ </a></span>notify_player_death()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_player_death </td>
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<td>(</td>
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<p>Emit the "player_death" signal. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#acf7a19191c4edd2c0d46e0f1c251ae68">◆ </a></span>notify_player_escaped()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_player_escaped </td>
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<td>(</td>
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<p>Emit the "player_escaped" signal. </p>
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<a id="abb8a6cec45311f3592c876d07811876b" name="abb8a6cec45311f3592c876d07811876b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#abb8a6cec45311f3592c876d07811876b">◆ </a></span>notify_shield_pickup()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_shield_pickup </td>
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<p>Emit the "shield_pickup" signal. </p>
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<a id="a6255d285840ebbf45acba11c9b67acfc" name="a6255d285840ebbf45acba11c9b67acfc"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a6255d285840ebbf45acba11c9b67acfc">◆ </a></span>notify_turret_pickup()</h2>
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<td class="memname">void godot::RallyRushGameMode::notify_turret_pickup </td>
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<p>Emit the "turret_pickup" signal. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aef57c461fed7ec6fae6cdc66b3367bee">◆ </a></span>num_keys_found</h2>
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<td class="memname">int godot::RallyRushGameMode::num_keys_found {0}</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<p>The number of keys picked up so far. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>src/<a class="el" href="rally__rush__game__mode_8hpp_source.html">rally_rush_game_mode.hpp</a></li>
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<li>src/<a class="el" href="rally__rush__game__mode_8cpp.html">rally_rush_game_mode.cpp</a></li>
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