dirt-racer/docs/html/classgodot_1_1GameUI.html
2024-05-27 13:55:10 +02:00

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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1GameUI.html">GameUI</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
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<div class="headertitle"><div class="title">godot::GameUI Class Reference</div></div>
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<p>The in-game HUD.
<a href="classgodot_1_1GameUI.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="game__ui_8hpp_source.html">game_ui.hpp</a>&gt;</code></p>
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Inheritance diagram for godot::GameUI:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a445510c004c3202757ca006952493ab1"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#a445510c004c3202757ca006952493ab1">_enter_tree</a> () override</td></tr>
<tr class="memdesc:a445510c004c3202757ca006952493ab1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Connect listeners and get debug info label. <br /></td></tr>
<tr class="separator:a445510c004c3202757ca006952493ab1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afdb7db5e693083667e2c3f9dcc3465aa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#afdb7db5e693083667e2c3f9dcc3465aa">append_debug_info</a> (String string)</td></tr>
<tr class="memdesc:afdb7db5e693083667e2c3f9dcc3465aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the debug info label with new information. <br /></td></tr>
<tr class="separator:afdb7db5e693083667e2c3f9dcc3465aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pro-methods" name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:acc10d740c5a4d3973be9a3bad6a75e75"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#acc10d740c5a4d3973be9a3bad6a75e75">on_key_found</a> (int total_found)</td></tr>
<tr class="memdesc:acc10d740c5a4d3973be9a3bad6a75e75"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for key_found observer on <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. <br /></td></tr>
<tr class="separator:acc10d740c5a4d3973be9a3bad6a75e75"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad380c7e2a7aa9911bc21ec7f727f1f9e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#ad380c7e2a7aa9911bc21ec7f727f1f9e">on_all_keys_found</a> ()</td></tr>
<tr class="memdesc:ad380c7e2a7aa9911bc21ec7f727f1f9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for all_keys_found observer on <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. <br /></td></tr>
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Private Member Functions</h2></td></tr>
<tr class="memitem:a5d540331ad7bc3791bfa0de86fd21d9b"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#a5d540331ad7bc3791bfa0de86fd21d9b">GDCLASS</a> (<a class="el" href="classgodot_1_1GameUI.html">GameUI</a>, CanvasLayer)</td></tr>
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Static Private Member Functions</h2></td></tr>
<tr class="memitem:a3d92eb79557f1a854cef673a66c7c0ab"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#a3d92eb79557f1a854cef673a66c7c0ab">_bind_methods</a> ()</td></tr>
<tr class="memdesc:a3d92eb79557f1a854cef673a66c7c0ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Required to be a valid godot class. <br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:afb4ba2f3d1e075d2d35308639ea8aea7"><td class="memItemLeft" align="right" valign="top">Label *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1GameUI.html#afb4ba2f3d1e075d2d35308639ea8aea7">debug_info_label</a> {nullptr}</td></tr>
<tr class="separator:afb4ba2f3d1e075d2d35308639ea8aea7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The in-game HUD. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a3d92eb79557f1a854cef673a66c7c0ab" name="a3d92eb79557f1a854cef673a66c7c0ab"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3d92eb79557f1a854cef673a66c7c0ab">&#9670;&#160;</a></span>_bind_methods()</h2>
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<td class="memname">void godot::GameUI::_bind_methods </td>
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<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">private</span></span> </td>
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<p>Required to be a valid godot class. </p>
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<a id="a445510c004c3202757ca006952493ab1" name="a445510c004c3202757ca006952493ab1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a445510c004c3202757ca006952493ab1">&#9670;&#160;</a></span>_enter_tree()</h2>
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<td class="memname">void godot::GameUI::_enter_tree </td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
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<p>Connect listeners and get debug info label. </p>
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<a id="afdb7db5e693083667e2c3f9dcc3465aa" name="afdb7db5e693083667e2c3f9dcc3465aa"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afdb7db5e693083667e2c3f9dcc3465aa">&#9670;&#160;</a></span>append_debug_info()</h2>
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<td class="memname">void godot::GameUI::append_debug_info </td>
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<td class="paramtype">String&#160;</td>
<td class="paramname"><em>string</em></td><td>)</td>
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<p>Update the debug info label with new information. </p>
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<a id="a5d540331ad7bc3791bfa0de86fd21d9b" name="a5d540331ad7bc3791bfa0de86fd21d9b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5d540331ad7bc3791bfa0de86fd21d9b">&#9670;&#160;</a></span>GDCLASS()</h2>
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<td class="memname">godot::GameUI::GDCLASS </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classgodot_1_1GameUI.html">GameUI</a>&#160;</td>
<td class="paramname">, </td>
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<td class="paramkey"></td>
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<td class="paramtype">CanvasLayer&#160;</td>
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<td>)</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ad380c7e2a7aa9911bc21ec7f727f1f9e">&#9670;&#160;</a></span>on_all_keys_found()</h2>
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<td class="memname">void godot::GameUI::on_all_keys_found </td>
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<p>Listener for all_keys_found observer on <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#acc10d740c5a4d3973be9a3bad6a75e75">&#9670;&#160;</a></span>on_key_found()</h2>
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<td class="memname">void godot::GameUI::on_key_found </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>total_found</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">protected</span></span> </td>
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<p>Listener for key_found observer on <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="afb4ba2f3d1e075d2d35308639ea8aea7" name="afb4ba2f3d1e075d2d35308639ea8aea7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afb4ba2f3d1e075d2d35308639ea8aea7">&#9670;&#160;</a></span>debug_info_label</h2>
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<td class="memname">Label* godot::GameUI::debug_info_label {nullptr}</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="game__ui_8hpp_source.html">game_ui.hpp</a></li>
<li>src/<a class="el" href="game__ui_8cpp.html">game_ui.cpp</a></li>
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