dirt-racer/docs/html/classgodot_1_1ExitDoor.html
2024-05-27 13:55:10 +02:00

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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1ExitDoor.html">ExitDoor</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
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<div class="headertitle"><div class="title">godot::ExitDoor Class Reference</div></div>
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<p>Listener for the all_keys_found Observer. Plays the "open" animation when the observer is broadcast.
<a href="classgodot_1_1ExitDoor.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="exit__door_8hpp_source.html">exit_door.hpp</a>&gt;</code></p>
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Inheritance diagram for godot::ExitDoor:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa7c3d67911c80ff2fd3c672cadb765de"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1ExitDoor.html#aa7c3d67911c80ff2fd3c672cadb765de">_enter_tree</a> () override</td></tr>
<tr class="memdesc:aa7c3d67911c80ff2fd3c672cadb765de"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fetch animation player and connect to all_keys_found observer of <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. <br /></td></tr>
<tr class="separator:aa7c3d67911c80ff2fd3c672cadb765de"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e983c4211bbf642d0d9280c3347115e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1ExitDoor.html#a7e983c4211bbf642d0d9280c3347115e">all_keys_found</a> ()</td></tr>
<tr class="memdesc:a7e983c4211bbf642d0d9280c3347115e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for all_keys_found. <br /></td></tr>
<tr class="separator:a7e983c4211bbf642d0d9280c3347115e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a38e1034b44a64b10ace99a3e40241585"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1ExitDoor.html#a38e1034b44a64b10ace99a3e40241585">GDCLASS</a> (<a class="el" href="classgodot_1_1ExitDoor.html">ExitDoor</a>, Node3D)</td></tr>
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Static Private Member Functions</h2></td></tr>
<tr class="memitem:a376285bee6f7890c09c2fb84f4557950"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1ExitDoor.html#a376285bee6f7890c09c2fb84f4557950">_bind_methods</a> ()</td></tr>
<tr class="memdesc:a376285bee6f7890c09c2fb84f4557950"><td class="mdescLeft">&#160;</td><td class="mdescRight">Required to be a valid godot class. <br /></td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:a5d4b297791dac66523c988644356543c"><td class="memItemLeft" align="right" valign="top">AnimationPlayer *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1ExitDoor.html#a5d4b297791dac66523c988644356543c">player</a> {nullptr}</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Listener for the all_keys_found Observer. Plays the "open" animation when the observer is broadcast. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a376285bee6f7890c09c2fb84f4557950" name="a376285bee6f7890c09c2fb84f4557950"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a376285bee6f7890c09c2fb84f4557950">&#9670;&#160;</a></span>_bind_methods()</h2>
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<td class="memname">void godot::ExitDoor::_bind_methods </td>
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<p>Required to be a valid godot class. </p>
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<a id="aa7c3d67911c80ff2fd3c672cadb765de" name="aa7c3d67911c80ff2fd3c672cadb765de"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa7c3d67911c80ff2fd3c672cadb765de">&#9670;&#160;</a></span>_enter_tree()</h2>
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<td class="memname">void godot::ExitDoor::_enter_tree </td>
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<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
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<p>Fetch animation player and connect to all_keys_found observer of <a class="el" href="classgodot_1_1RallyRushGameMode.html" title="Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....">RallyRushGameMode</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a7e983c4211bbf642d0d9280c3347115e">&#9670;&#160;</a></span>all_keys_found()</h2>
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<td class="memname">void godot::ExitDoor::all_keys_found </td>
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<p>Listener for all_keys_found. </p>
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<a id="a38e1034b44a64b10ace99a3e40241585" name="a38e1034b44a64b10ace99a3e40241585"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a38e1034b44a64b10ace99a3e40241585">&#9670;&#160;</a></span>GDCLASS()</h2>
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<td class="memname">godot::ExitDoor::GDCLASS </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classgodot_1_1ExitDoor.html">ExitDoor</a>&#160;</td>
<td class="paramname">, </td>
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<td class="paramtype">Node3D&#160;</td>
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<td>)</td>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a5d4b297791dac66523c988644356543c" name="a5d4b297791dac66523c988644356543c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5d4b297791dac66523c988644356543c">&#9670;&#160;</a></span>player</h2>
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<td class="memname">AnimationPlayer* godot::ExitDoor::player {nullptr}</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="exit__door_8hpp_source.html">exit_door.hpp</a></li>
<li>src/<a class="el" href="exit__door_8cpp.html">exit_door.cpp</a></li>
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