dirt-racer/docs/html/classgodot_1_1EnemySpawnpoint.html
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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1EnemySpawnpoint.html">EnemySpawnpoint</a></li> </ul>
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<div class="header">
<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classgodot_1_1EnemySpawnpoint-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">godot::EnemySpawnpoint Class Reference</div></div>
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<p>Child node to <a class="el" href="classgodot_1_1Spawner.html" title="Singleton managing enemy and key spawning. Spawns a single enemy at an interval, selecting drone or c...">Spawner</a> denoting a place where a car, drone or key can be spawned.
<a href="classgodot_1_1EnemySpawnpoint.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="enemy__spawnpoint_8hpp_source.html">enemy_spawnpoint.hpp</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for godot::EnemySpawnpoint:</div>
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<img src="classgodot_1_1EnemySpawnpoint.png" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a1a2d44fb5b61963c52fc33067d7e3f5d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a1a2d44fb5b61963c52fc33067d7e3f5d">player_can_see</a> () const</td></tr>
<tr class="memdesc:a1a2d44fb5b61963c52fc33067d7e3f5d"><td class="mdescLeft">&#160;</td><td class="mdescRight">returns true if the player can reasonably see this spawnpoint. <br /></td></tr>
<tr class="separator:a1a2d44fb5b61963c52fc33067d7e3f5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a64142b183d59c7f6cef3775fa2a9c9ca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a64142b183d59c7f6cef3775fa2a9c9ca">set_keys</a> (bool val)</td></tr>
<tr class="memdesc:a64142b183d59c7f6cef3775fa2a9c9ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for keys. <br /></td></tr>
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<tr class="memitem:a044fa6448943c94b44b34bc20e7d8a6a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a044fa6448943c94b44b34bc20e7d8a6a">get_keys</a> () const</td></tr>
<tr class="memdesc:a044fa6448943c94b44b34bc20e7d8a6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for keys. <br /></td></tr>
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<tr class="memitem:ae1ed385ae285896b32b0952c8a5488fb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#ae1ed385ae285896b32b0952c8a5488fb">set_cars</a> (bool val)</td></tr>
<tr class="memdesc:ae1ed385ae285896b32b0952c8a5488fb"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for cars. <br /></td></tr>
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<tr class="memitem:a8122f70603595eaee70c66a81a1a0fce"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a8122f70603595eaee70c66a81a1a0fce">get_cars</a> () const</td></tr>
<tr class="memdesc:a8122f70603595eaee70c66a81a1a0fce"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for cars. <br /></td></tr>
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<tr class="memitem:a7708b06f7e10bd6f2c95c5f5d70ee006"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a7708b06f7e10bd6f2c95c5f5d70ee006">set_drones</a> (bool val)</td></tr>
<tr class="memdesc:a7708b06f7e10bd6f2c95c5f5d70ee006"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for drones. <br /></td></tr>
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<tr class="memitem:a8f276995b875bbc28362921e951a18f7"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a8f276995b875bbc28362921e951a18f7">get_drones</a> () const</td></tr>
<tr class="memdesc:a8f276995b875bbc28362921e951a18f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">If true, this spawnpoint will be considered as a possible spawnpoint for drones. <br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:abbe8daaa0def8452abd9c99f70202029"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#abbe8daaa0def8452abd9c99f70202029">GDCLASS</a> (<a class="el" href="classgodot_1_1EnemySpawnpoint.html">EnemySpawnpoint</a>, Node3D)</td></tr>
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Static Private Member Functions</h2></td></tr>
<tr class="memitem:af532ffab701b88b9d4eaa377b104bca1"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#af532ffab701b88b9d4eaa377b104bca1">_bind_methods</a> ()</td></tr>
<tr class="memdesc:af532ffab701b88b9d4eaa377b104bca1"><td class="mdescLeft">&#160;</td><td class="mdescRight">register editor properties <br /></td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:a610e771dfca31b0c4d7c602679163615"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a610e771dfca31b0c4d7c602679163615">keys</a> {true}</td></tr>
<tr class="separator:a610e771dfca31b0c4d7c602679163615"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa26d0488c7c7b88589169dab7fb0232f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#aa26d0488c7c7b88589169dab7fb0232f">cars</a> {true}</td></tr>
<tr class="separator:aa26d0488c7c7b88589169dab7fb0232f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a673517e3b1fc31a2ac6166e91cd630cb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EnemySpawnpoint.html#a673517e3b1fc31a2ac6166e91cd630cb">drones</a> {true}</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Child node to <a class="el" href="classgodot_1_1Spawner.html" title="Singleton managing enemy and key spawning. Spawns a single enemy at an interval, selecting drone or c...">Spawner</a> denoting a place where a car, drone or key can be spawned. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#af532ffab701b88b9d4eaa377b104bca1">&#9670;&#160;</a></span>_bind_methods()</h2>
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<td class="memname">void godot::EnemySpawnpoint::_bind_methods </td>
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<p>register editor properties </p>
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<h2 class="memtitle"><span class="permalink"><a href="#abbe8daaa0def8452abd9c99f70202029">&#9670;&#160;</a></span>GDCLASS()</h2>
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<td class="memname">godot::EnemySpawnpoint::GDCLASS </td>
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<td class="paramtype"><a class="el" href="classgodot_1_1EnemySpawnpoint.html">EnemySpawnpoint</a>&#160;</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a8122f70603595eaee70c66a81a1a0fce">&#9670;&#160;</a></span>get_cars()</h2>
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<td class="memname">bool godot::EnemySpawnpoint::get_cars </td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for cars. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8f276995b875bbc28362921e951a18f7">&#9670;&#160;</a></span>get_drones()</h2>
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<td class="memname">bool godot::EnemySpawnpoint::get_drones </td>
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<td> const</td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for drones. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a044fa6448943c94b44b34bc20e7d8a6a">&#9670;&#160;</a></span>get_keys()</h2>
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<td class="memname">bool godot::EnemySpawnpoint::get_keys </td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for keys. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1a2d44fb5b61963c52fc33067d7e3f5d">&#9670;&#160;</a></span>player_can_see()</h2>
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<p>returns true if the player can reasonably see this spawnpoint. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae1ed385ae285896b32b0952c8a5488fb">&#9670;&#160;</a></span>set_cars()</h2>
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<td class="memname">void godot::EnemySpawnpoint::set_cars </td>
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<td class="paramname"><em>val</em></td><td>)</td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for cars. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a7708b06f7e10bd6f2c95c5f5d70ee006">&#9670;&#160;</a></span>set_drones()</h2>
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<td class="memname">void godot::EnemySpawnpoint::set_drones </td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for drones. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a64142b183d59c7f6cef3775fa2a9c9ca">&#9670;&#160;</a></span>set_keys()</h2>
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<td class="memname">void godot::EnemySpawnpoint::set_keys </td>
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<p>If true, this spawnpoint will be considered as a possible spawnpoint for keys. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa26d0488c7c7b88589169dab7fb0232f">&#9670;&#160;</a></span>cars</h2>
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<td class="memname">bool godot::EnemySpawnpoint::cars {true}</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a673517e3b1fc31a2ac6166e91cd630cb">&#9670;&#160;</a></span>drones</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a610e771dfca31b0c4d7c602679163615">&#9670;&#160;</a></span>keys</h2>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="enemy__spawnpoint_8hpp_source.html">enemy_spawnpoint.hpp</a></li>
<li>src/<a class="el" href="enemy__spawnpoint_8cpp.html">enemy_spawnpoint.cpp</a></li>
</ul>
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