Area3D that notifies the RallyRushGameMode and destroys itself when the player enters it.
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#include <key_pickup.hpp>
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virtual void | _enter_tree () override |
| Connect body_entered observer.
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Area3D that notifies the RallyRushGameMode and destroys itself when the player enters it.
◆ _bind_methods()
void godot::KeyPickup::_bind_methods |
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staticprivate |
Required to be a valid godot class.
◆ _enter_tree()
void godot::KeyPickup::_enter_tree |
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overridevirtual |
Connect body_entered observer.
◆ body_entered()
void godot::KeyPickup::body_entered |
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Node * |
node | ) |
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protected |
◆ GDCLASS()
godot::KeyPickup::GDCLASS |
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KeyPickup |
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Area3D |
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private |
The documentation for this class was generated from the following files: