The game-over screen, used both when the player has won and lost the game.
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#include <end_screen.hpp>
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| virtual void | _ready () override |
| | Fetch buttons from children and register observers.
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| void | return_to_main () |
| | Listener for return to menu button "button_down" observer. Load the main menu scene.
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| void | restart () |
| | Listener for restart button "button_down" observer. Load the game scene.
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| void | set_main_menu_scene (Ref< PackedScene > scene) |
| | The scene to load when return to main menu is pressed.
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| Ref< PackedScene > | get_main_menu_scene () const |
| | The scene to load when return to main menu is pressed.
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| void | set_game_scene (Ref< PackedScene > scene) |
| | The scene to load when the restart game button is pressed.
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| Ref< PackedScene > | get_game_scene () const |
| | The scene to load when the restart game button is pressed.
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The game-over screen, used both when the player has won and lost the game.
◆ _bind_methods()
| void godot::EndScreen::_bind_methods |
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staticprivate |
◆ _ready()
| void godot::EndScreen::_ready |
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overridevirtual |
Fetch buttons from children and register observers.
◆ GDCLASS()
| godot::EndScreen::GDCLASS |
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EndScreen |
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CanvasLayer |
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private |
◆ get_game_scene()
| Ref< PackedScene > godot::EndScreen::get_game_scene |
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const |
The scene to load when the restart game button is pressed.
◆ get_main_menu_scene()
| Ref< PackedScene > godot::EndScreen::get_main_menu_scene |
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const |
The scene to load when return to main menu is pressed.
◆ restart()
| void godot::EndScreen::restart |
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Listener for restart button "button_down" observer. Load the game scene.
◆ return_to_main()
| void godot::EndScreen::return_to_main |
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Listener for return to menu button "button_down" observer. Load the main menu scene.
◆ set_game_scene()
| void godot::EndScreen::set_game_scene |
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Ref< PackedScene > |
scene | ) |
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The scene to load when the restart game button is pressed.
◆ set_main_menu_scene()
| void godot::EndScreen::set_main_menu_scene |
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Ref< PackedScene > |
scene | ) |
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The scene to load when return to main menu is pressed.
◆ game_scene
| Ref<PackedScene> godot::EndScreen::game_scene {} |
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private |
◆ main_menu_scene
| Ref<PackedScene> godot::EndScreen::main_menu_scene {} |
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private |
The documentation for this class was generated from the following files: