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Public Member Functions | Protected Member Functions | Private Member Functions | Static Private Member Functions | List of all members
godot::ShieldPowerup Class Reference

Object for the player's "shield" powerup. Collision area that destroys all cars that hit it. More...

#include <shield_powerup.hpp>

Inheritance diagram for godot::ShieldPowerup:

Public Member Functions

virtual void _enter_tree () override
 Connect the body_entered observer.
 

Protected Member Functions

void body_entered (Node3D *body)
 Listener for this Area3D's body_entered observer. If the entered node is an EnemyCar, damage it.
 

Private Member Functions

 GDCLASS (ShieldPowerup, Area3D)
 

Static Private Member Functions

static void _bind_methods ()
 Required to be a valid godot class.
 

Detailed Description

Object for the player's "shield" powerup. Collision area that destroys all cars that hit it.

Member Function Documentation

◆ _bind_methods()

void godot::ShieldPowerup::_bind_methods ( )
staticprivate

Required to be a valid godot class.

◆ _enter_tree()

void godot::ShieldPowerup::_enter_tree ( )
overridevirtual

Connect the body_entered observer.

◆ body_entered()

void godot::ShieldPowerup::body_entered ( Node3D *  body)
protected

Listener for this Area3D's body_entered observer. If the entered node is an EnemyCar, damage it.

◆ GDCLASS()

godot::ShieldPowerup::GDCLASS ( ShieldPowerup  ,
Area3D   
)
private

The documentation for this class was generated from the following files: