fix: forgot to commit includes for car_physics
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@ -1,5 +1,7 @@
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#include "car_physics.hpp"
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#include "utils/godot_macros.h"
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#include <godot_cpp/classes/curve.hpp>
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namespace godot {
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void CarPhysics::_bind_methods() {
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#define CLASSNAME CarPhysics
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@ -1,6 +1,10 @@
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#ifndef CAR_PHYSICS_HPP
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#define CAR_PHYSICS_HPP
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#include <godot_cpp/classes/curve.hpp>
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#include <godot_cpp/classes/physics_direct_body_state3d.hpp>
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#include <godot_cpp/classes/rigid_body3d.hpp>
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namespace godot {
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class CarPhysics : public RigidBody3D {
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GDCLASS(CarPhysics, RigidBody3D);
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