diff --git a/src/car_physics.cpp b/src/car_physics.cpp index c764d7c..be63566 100644 --- a/src/car_physics.cpp +++ b/src/car_physics.cpp @@ -1,5 +1,7 @@ #include "car_physics.hpp" +#include "utils/godot_macros.h" #include + namespace godot { void CarPhysics::_bind_methods() { #define CLASSNAME CarPhysics diff --git a/src/car_physics.hpp b/src/car_physics.hpp index 90bf7d0..197ca44 100644 --- a/src/car_physics.hpp +++ b/src/car_physics.hpp @@ -1,6 +1,10 @@ #ifndef CAR_PHYSICS_HPP #define CAR_PHYSICS_HPP +#include +#include +#include + namespace godot { class CarPhysics : public RigidBody3D { GDCLASS(CarPhysics, RigidBody3D);