fix: removed leftover debug logs
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@ -52,8 +52,6 @@ static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData,
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int totalVertices = 0;
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int totalVertices = 0;
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 4; ++i) {
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numCircleSegments[i] = SDL_clamp((int)radii[i] / 2, 1, NUM_CIRCLE_SEGMENTS);
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numCircleSegments[i] = SDL_clamp((int)radii[i] / 2, 1, NUM_CIRCLE_SEGMENTS);
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SDL_Log("num segments %d: %d", i, numCircleSegments[i]);
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SDL_Log("radius %d: %f", i, radii[i]);
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totalVertices += numCircleSegments[i];
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totalVertices += numCircleSegments[i];
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}
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}
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