fix: all corners are now considered when choosing between rounded and unrounded rectangle render functions
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@ -150,7 +150,7 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende
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Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
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Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
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SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
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SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
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if (config->cornerRadius.topLeft > 0) {
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if (config->cornerRadius.topLeft > 0 || config->cornerRadius.topRight > 0 || config->cornerRadius.bottomLeft > 0 || config->cornerRadius.bottomRight > 0) {
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SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius, config->backgroundColor);
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SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius, config->backgroundColor);
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} else {
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} else {
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SDL_RenderFillRect(rendererData->renderer, &rect);
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SDL_RenderFillRect(rendererData->renderer, &rect);
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