From e9de2dab75643e9feb086d9e3f39e80f4d3b9af2 Mon Sep 17 00:00:00 2001 From: Sara Date: Tue, 16 Sep 2025 19:45:24 +0200 Subject: [PATCH] fix: all corners are now considered when choosing between rounded and unrounded rectangle render functions --- src/renderer/clay_renderer_SDL3.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer/clay_renderer_SDL3.c b/src/renderer/clay_renderer_SDL3.c index 1c36a2f..2be479a 100644 --- a/src/renderer/clay_renderer_SDL3.c +++ b/src/renderer/clay_renderer_SDL3.c @@ -150,7 +150,7 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende Clay_RectangleRenderData *config = &rcmd->renderData.rectangle; SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a); - if (config->cornerRadius.topLeft > 0) { + if (config->cornerRadius.topLeft > 0 || config->cornerRadius.topRight > 0 || config->cornerRadius.bottomLeft > 0 || config->cornerRadius.bottomRight > 0) { SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius, config->backgroundColor); } else { SDL_RenderFillRect(rendererData->renderer, &rect);