fix: changed clay SDL3 renderer to increase circle count
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@ -51,7 +51,7 @@ static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData,
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int numCircleSegments[4] = { 1, 1, 1, 1 };
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int numCircleSegments[4] = { 1, 1, 1, 1 };
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int totalVertices = 0;
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int totalVertices = 0;
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 4; ++i) {
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numCircleSegments[i] = SDL_clamp((int)radii[i] / 2, 1, NUM_CIRCLE_SEGMENTS);
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numCircleSegments[i] = SDL_clamp((int)radii[i], 1, NUM_CIRCLE_SEGMENTS);
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totalVertices += numCircleSegments[i];
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totalVertices += numCircleSegments[i];
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}
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}
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