fix: changed clay SDL3 renderer to increase circle count

This commit is contained in:
Sara 2025-09-17 16:46:27 +02:00
parent ce213c9777
commit 2cd5a953c9

View file

@ -51,7 +51,7 @@ static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData,
int numCircleSegments[4] = { 1, 1, 1, 1 }; int numCircleSegments[4] = { 1, 1, 1, 1 };
int totalVertices = 0; int totalVertices = 0;
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
numCircleSegments[i] = SDL_clamp((int)radii[i] / 2, 1, NUM_CIRCLE_SEGMENTS); numCircleSegments[i] = SDL_clamp((int)radii[i], 1, NUM_CIRCLE_SEGMENTS);
totalVertices += numCircleSegments[i]; totalVertices += numCircleSegments[i];
} }