chore: massively increased random field
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@ -19,7 +19,7 @@ static void SetSimulatingButton(Clay_ElementId element, Clay_PointerData pointer
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static void RandomizeFieldButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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simulation::InitializeRandom(2, 300);
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simulation::InitializeRandom(2, 1000);
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}
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}
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