chore: massively increased random field

This commit is contained in:
Sara Gerretsen 2025-09-23 12:57:04 +02:00
parent 32a9fc24e5
commit dd01f9488f

View file

@ -19,7 +19,7 @@ static void SetSimulatingButton(Clay_ElementId element, Clay_PointerData pointer
static void RandomizeFieldButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) { static void RandomizeFieldButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) { if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
simulation::InitializeRandom(2, 300); simulation::InitializeRandom(2, 1000);
} }
} }