feat: implemented game of life
This commit is contained in:
parent
fcc509174f
commit
266ff5de0b
BIN
assets/AdwaitaSans-Regular.ttf
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BIN
assets/AdwaitaSans-Regular.ttf
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Binary file not shown.
81
src/application.cpp
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81
src/application.cpp
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#include "application.h"
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#include "style.h"
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#include "elements.h"
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#include "simulation.h"
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#include <SDL3/SDL.h>
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#include <clay/clay.h>
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namespace application {
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namespace internal {
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bool isSimulating{ false };
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}
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static void SetSimulatingButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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internal::isSimulating = data == 1;
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}
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}
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static void RandomizeFieldButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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simulation::InitializeRandom(2, 300);
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}
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}
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static void StepSimulationButton(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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simulation::Step();
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}
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}
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static void StepControl() {
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CLAY_AUTO_ID({
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.layout = {
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.childGap = 16
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}
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}) {
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if (internal::isSimulating) {
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elements::TextButton(CLAY_STRING("Pause"), style::warningButton, &SetSimulatingButton, false);
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} else {
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elements::TextButton(CLAY_STRING("Start"), style::proceedButton, &SetSimulatingButton, true);
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elements::TextButton(CLAY_STRING("Step"), style::actionButton, &StepSimulationButton);
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}
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}
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}
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static void PrimaryControls() {
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static bool isOpen{ true };
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if (isOpen) {
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CLAY_AUTO_ID(style::LeftPanelContainer(0, {
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.layout = {
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.sizing = { CLAY_SIZING_FIT(.18) },
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}
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})) {
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CLAY_AUTO_ID({
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.layout = {
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.childGap = 16,
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.layoutDirection = CLAY_TOP_TO_BOTTOM,
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},
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.clip = {
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true, true, Clay_GetScrollOffset()
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}
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}) {
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StepControl();
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elements::TextButton(CLAY_STRING("Randomize"), style::actionButton, &RandomizeFieldButton);
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}
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}
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}
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}
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Clay_RenderCommandArray RenderApplication() {
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Clay_BeginLayout();
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CLAY(CLAY_ID("OuterContainer"), style::Window()) {
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simulation::SetSimulationHovered(Clay_Hovered());
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PrimaryControls();
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}
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return Clay_EndLayout();
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}
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void HandleEvent(SDL_Event event) {
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}
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}
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12
src/application.h
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12
src/application.h
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <clay/clay.h>
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#include <SDL3/SDL_events.h>
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namespace application {
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Clay_RenderCommandArray RenderApplication();
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void HandleEvent(SDL_Event event);
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}
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#endif // !APPLICATION_H
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36
src/elements.cpp
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36
src/elements.cpp
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#include "elements.h"
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#include "style.h"
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#include "resources.h"
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namespace elements {
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void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
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Clay_Color hovered{ style::ToHoveredColor(color) };
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CLAY_AUTO_ID({
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.layout = {
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.padding = style::buttonPadding,
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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},
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.backgroundColor = Clay_Hovered() ? hovered : color,
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.cornerRadius = style::buttonRadii,
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.border = { style::ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) },
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}) {
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elements::Body(text, {
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.textColor = style::TextColors(0),
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.textAlignment = CLAY_TEXT_ALIGN_CENTER,
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});
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Clay_OnHover(onHovered, onHoveredData);
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}
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}
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void Body(Clay_String string, Clay_TextElementConfig baseCfg) {
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baseCfg.fontId = resources::FONT_DEFAULT;
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baseCfg.fontSize = style::baseFontSize;
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CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
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}
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void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg) {
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baseCfg.fontId = resources::FONT_BOLD;
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baseCfg.fontSize = style::headerSizes[(header)-1];
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CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
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}
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}
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14
src/elements.h
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14
src/elements.h
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#ifndef ELEMENTS_H
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#define ELEMENTS_H
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#include <clay/clay.h>
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namespace elements {
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typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
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void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData = 0);
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void Body(Clay_String string, Clay_TextElementConfig baseCfg);
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void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg);
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}
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#endif // !ELEMENTS_H
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39
src/input.cpp
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39
src/input.cpp
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#include "input.h"
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namespace input {
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Clay_Vector2 scrollMotion{ 0, 0 };
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bool shiftDown{ false };
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bool mouseButtonDown{ false };
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void FrameStart() {
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scrollMotion = { 0, 0 };
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}
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void HandleEvent(SDL_Event const &event) {
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switch (event.type) {
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case SDL_EVENT_MOUSE_WHEEL:
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if (shiftDown) {
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scrollMotion = (Clay_Vector2) { event.wheel.y * 2.f, -event.wheel.x * 5.f };
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} else {
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scrollMotion = (Clay_Vector2) { -event.wheel.x * 2.f, event.wheel.y * 5.f };
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}
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break;
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case SDL_EVENT_MOUSE_MOTION:
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Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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if (event.button.button == SDL_BUTTON_LEFT) {
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mouseButtonDown = event.button.down;
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Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
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}
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
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shiftDown = event.key.down;
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}
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break;
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}
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}
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}
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15
src/input.h
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15
src/input.h
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#ifndef INPUT_H
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#define INPUT_H
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#include <SDL3/SDL_events.h>
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#include <clay/clay.h>
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namespace input {
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extern Clay_Vector2 scrollMotion;
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extern bool shiftDown;
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extern bool mouseButtonDown;
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void FrameStart();
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void HandleEvent(SDL_Event const &event);
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}
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#endif // !INPUT_H
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146
src/main.cpp
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146
src/main.cpp
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#define SDL_MAIN_HANDLED
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#include "application.h"
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#include "input.h"
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#include "resources.h"
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#include "simulation.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <clay/clay.h>
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#include <renderer/clay_renderer_SDL3.h>
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#include <renderer/ui_data.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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SDL_Window *window = nullptr;
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SDL_Renderer *renderer = nullptr;
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int screenWidth = 1920, screenHeight = 1080;
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bool running = true;
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uint64_t clayMemorySize = 0;
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Clay_Arena clayPrimaryArena;
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Clay_SDL3RendererData backendData = {
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nullptr, nullptr, nullptr
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};
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static
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Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
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TTF_Font **fonts = (TTF_Font**)userData;
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TTF_Font *font = fonts[config->fontId];
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int width, height;
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TTF_SetFontSize(font, config->fontSize);
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if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
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}
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return (Clay_Dimensions) { (float)width, (float)height };
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}
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static
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void HandleClayErrors(Clay_ErrorData data) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
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}
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static inline
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void LogOutputResolution() {
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int w, h;
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SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
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SDL_Log("output size: %i, %d", w, h);
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}
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static inline
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void InitSDL() {
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SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
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exit(1);
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}
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if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
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exit(2);
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}
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if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
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exit(3);
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}
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if (!TTF_Init()) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
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exit(4);
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}
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if ((resources::textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
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exit(5);
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}
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}
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static
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void InitClay() {
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clayMemorySize = Clay_MinMemorySize();
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clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
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Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
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Clay_SetMeasureTextFunction(MeasureText, resources::fonts);
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Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
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float x, y;
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SDL_GetMouseState(&x, &y);
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Clay_SetPointerState((Clay_Vector2) { x, y }, false);
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}
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int main(int argc, char *argv[]) {
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InitSDL();
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resources::LoadResources();
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LogOutputResolution();
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InitClay();
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backendData = (Clay_SDL3RendererData) { renderer, resources::textEngine, resources::fonts };
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SDL_Event event;
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uint64_t startFrameTime = SDL_GetTicksNS();
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double deltaTime = 0.0;
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while (running) {
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std::srand(SDL_GetTicksNS());
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deltaTime = SDL_GetTicksNS() - startFrameTime;
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startFrameTime = SDL_GetTicksNS();
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UiData_Clear();
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input::FrameStart();
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while (SDL_PollEvent(&event)) {
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application::HandleEvent(event);
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input::HandleEvent(event);
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switch (event.type) {
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case SDL_EVENT_QUIT:
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running = false;
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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Clay_SetLayoutDimensions({
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(float)event.window.data1,
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(float)event.window.data2
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});
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LogOutputResolution();
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break;
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default: break;
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}
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}
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Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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simulation::Draw(renderer, 0.01);
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Clay_RenderCommandArray commands{ application::RenderApplication() };
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SDL_Clay_RenderClayCommands(&backendData, &commands);
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SDL_RenderPresent(renderer);
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SDL_Delay(10);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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32
src/resources.cpp
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32
src/resources.cpp
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#include "resources.h"
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#include "style.h"
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#include <clay/clay.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3_image/SDL_image.h>
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namespace resources {
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TTF_Font *fonts[FONT_MAX];
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TTF_TextEngine *textEngine = nullptr;
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static inline void LoadFonts() {
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fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
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if (fonts[FONT_DEFAULT] == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError());
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exit(6);
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}
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TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
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fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
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if (fonts[FONT_BOLD] == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError());
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exit(6);
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}
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TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
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TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD);
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SDL_Log("LoadFonts: Success");
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}
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void LoadResources() {
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LoadFonts();
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}
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}
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19
src/resources.h
Normal file
19
src/resources.h
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#ifndef RESOURCES_H
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#define RESOURCES_H
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#include <SDL3_ttf/SDL_ttf.h>
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namespace resources {
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enum Font {
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FONT_DEFAULT = 0,
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FONT_BOLD = 1,
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FONT_MAX
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};
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extern TTF_TextEngine *textEngine;
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extern TTF_Font *fonts[FONT_MAX];
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void LoadResources();
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}
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#endif // !RESOURCES_H
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192
src/simulation.cpp
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192
src/simulation.cpp
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#include "simulation.h"
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#include "input.h"
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#include <cstdint>
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#include <ranges>
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#include <random>
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#include <algorithm>
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#include <clay/clay.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_render.h>
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namespace simulation {
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std::set<Cell> living{};
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static std::vector<Cell> overpopulated{};
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static std::vector<Cell> underpopulated{};
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static std::vector<Cell> born{};
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#ifdef __glibc_likely
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#define likely(cond_) __glibc_likely(cond_)
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#else
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#define likely(cond_) (cond_)
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#endif
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CellIterator::CellIterator(Cell begin, Cell end)
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: state{ begin } , begin{ begin }, end{ end } {}
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CellIterator::CellIterator(Cell begin, Cell end, Cell state)
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: state{ state } , begin{ begin }, end{ end } {}
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CellIterator &CellIterator::operator++() {
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++(this->state.x);
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if (this->state.x == this->end.x) {
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this->state.x = this->begin.x;
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this->state.y = SDL_min(this->state.y + 1, this->end.y);
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}
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return *this;
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}
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CellIterator &CellIterator::operator--() {
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--(this->state.x);
|
||||
if (this->state.x == this->begin.x) {
|
||||
this->state.x = this->end.x - 1;
|
||||
this->state.y = SDL_max(this->state.y - 1, this->begin.y);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool CellIterator::operator==(CellIterator const &src) const {
|
||||
return src.begin == this->begin && src.end == this->end && (src.state == this->state || src.at_end() == this->at_end());
|
||||
}
|
||||
|
||||
bool CellIterator::operator!=(CellIterator const &src) const {
|
||||
return src.begin != this->begin || src.end != this->end || (src.state != this->state && src.at_end() != this->at_end());
|
||||
}
|
||||
|
||||
Cell const &CellIterator::operator*() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
bool CellIterator::at_end() const {
|
||||
return this->state.y == this->end.y;
|
||||
}
|
||||
|
||||
static std::vector<Cell> NeighborSet(Cell cell) {
|
||||
std::vector<Cell> out{};
|
||||
for (Cell const &c : CellRange{ { cell.x - 1, cell.y - 1 }, { cell.x + 2, cell.y + 2 } }) {
|
||||
if (likely(c != cell)) {
|
||||
out.push_back(c);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
static size_t CountNeighbors(Cell const &cell) {
|
||||
size_t count{ 0 };
|
||||
for (Cell const &c : CellRange{ {cell.x - 1, cell.y - 1}, { cell.x + 2, cell.y + 2} }) {
|
||||
if (c != cell && living.contains(c)) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static void PopulateChanges() {
|
||||
overpopulated.clear();
|
||||
underpopulated.clear();
|
||||
born.clear();
|
||||
// TODO: consider multithreading, this is highly parallelisable
|
||||
std::ranges::copy_if(living, std::back_inserter(overpopulated),
|
||||
[&](Cell const &c) -> bool {
|
||||
size_t const neighbors{ CountNeighbors(c) };
|
||||
return neighbors > 3;
|
||||
});
|
||||
std::ranges::copy_if(living, std::back_inserter(underpopulated),
|
||||
[&](Cell const &c) -> bool {
|
||||
size_t const neighbors{ CountNeighbors(c) };
|
||||
return neighbors < 2;
|
||||
});
|
||||
for (Cell const &cell : living) {
|
||||
std::vector<Cell> neighbors{ NeighborSet(cell) };
|
||||
std::ranges::copy_if(neighbors, std::back_inserter(born),
|
||||
[&](Cell const &c) -> bool {
|
||||
size_t const neighbors{ CountNeighbors(c) };
|
||||
return !living.contains(c) && neighbors == 3;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeRandom(size_t livingChance, int64_t fillArea) {
|
||||
living.clear();
|
||||
Cell itr{ 0, 0 };
|
||||
while (itr.y < fillArea) {
|
||||
if (std::rand() % livingChance == 0 ) {
|
||||
living.insert(itr);
|
||||
}
|
||||
++itr.x;
|
||||
if (itr.x == fillArea) {
|
||||
itr.x = 0;
|
||||
++itr.y;
|
||||
}
|
||||
}
|
||||
PopulateChanges();
|
||||
}
|
||||
|
||||
void Step() {
|
||||
for (Cell const &cell : underpopulated) {
|
||||
living.erase(cell);
|
||||
}
|
||||
for (Cell const &cell : overpopulated) {
|
||||
living.erase(cell);
|
||||
}
|
||||
for (Cell const &cell : born) {
|
||||
living.insert(cell);
|
||||
}
|
||||
PopulateChanges();
|
||||
}
|
||||
|
||||
static bool simulationHovered{ false };
|
||||
static SDL_FPoint viewOffset{ 0, 0 };
|
||||
|
||||
void Draw(SDL_Renderer *renderer, double cellSizePercent) {
|
||||
if (simulationHovered) {
|
||||
viewOffset.x += input::scrollMotion.x;
|
||||
viewOffset.y += input::scrollMotion.y;
|
||||
}
|
||||
int w;
|
||||
SDL_GetCurrentRenderOutputSize(renderer, &w, nullptr);
|
||||
float const cellWidth = static_cast<float>(w) * cellSizePercent;
|
||||
SDL_FRect cellRect{
|
||||
0, 0, cellWidth, cellWidth
|
||||
};
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
for (Cell const &cell : living) {
|
||||
cellRect.x = (viewOffset.x + cell.x) * cellRect.w;
|
||||
cellRect.y = (viewOffset.y + cell.y) * cellRect.h;
|
||||
SDL_RenderFillRect(renderer, &cellRect);
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
for (Cell const &cell : overpopulated) {
|
||||
cellRect.x = (viewOffset.x + cell.x) * cellRect.w;
|
||||
cellRect.y = (viewOffset.y + cell.y) * cellRect.h;
|
||||
SDL_RenderRect(renderer, &cellRect);
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255);
|
||||
for (Cell const &cell : underpopulated) {
|
||||
cellRect.x = (viewOffset.x + cell.x) * cellRect.w;
|
||||
cellRect.y = (viewOffset.y + cell.y) * cellRect.h;
|
||||
SDL_RenderRect(renderer, &cellRect);
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
for (Cell const &cell : born) {
|
||||
cellRect.x = (viewOffset.x + cell.x) * cellRect.w;
|
||||
cellRect.y = (viewOffset.y + cell.y) * cellRect.h;
|
||||
SDL_RenderRect(renderer, &cellRect);
|
||||
}
|
||||
}
|
||||
|
||||
void SetSimulationHovered(bool value) {
|
||||
simulationHovered = value;
|
||||
}
|
||||
bool operator==(Cell const &lhs, Cell const &rhs) {
|
||||
return lhs.x == rhs.x && lhs.y == rhs.y;
|
||||
}
|
||||
bool operator!=(Cell const &lhs, Cell const &rhs) {
|
||||
return lhs.x != rhs.x || lhs.y != rhs.y;
|
||||
}
|
||||
|
||||
bool operator<(Cell const &lhs, Cell const &rhs) {
|
||||
uintptr_t hashl{ uintptr_t(lhs.x * 73856093) ^ uintptr_t(lhs.y * 19349663) };
|
||||
uintptr_t hashr{ uintptr_t(rhs.x * 73856093) ^ uintptr_t(rhs.y * 19349663) };
|
||||
return hashl < hashr;
|
||||
}
|
||||
}
|
||||
48
src/simulation.h
Normal file
48
src/simulation.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
#ifndef SIMULATION_H
|
||||
#define SIMULATION_H
|
||||
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <clay/clay.h>
|
||||
#include <set>
|
||||
|
||||
namespace simulation {
|
||||
struct Cell {
|
||||
int64_t x{ 0 }, y{ 0 };
|
||||
|
||||
};
|
||||
|
||||
class CellIterator {
|
||||
friend class CellRange;
|
||||
public: CellIterator(Cell begin, Cell end);
|
||||
CellIterator &operator++();
|
||||
CellIterator &operator--();
|
||||
CellIterator &operator=(CellIterator const &src);
|
||||
bool operator==(CellIterator const &src) const;
|
||||
bool operator!=(CellIterator const &src) const;
|
||||
Cell const &operator*() const;
|
||||
bool at_end() const;
|
||||
private: CellIterator(Cell begin, Cell end, Cell state);
|
||||
Cell state{ 0, 0 };
|
||||
Cell begin{ 0, 0 }, end{ 0, 0 };
|
||||
};
|
||||
|
||||
class CellRange {
|
||||
private:
|
||||
Cell beginCell{ 0, 0 }, endCell{ 0, 0 };
|
||||
public: CellRange(Cell begin, Cell end) : beginCell{ begin }, endCell{ end } {}
|
||||
CellIterator begin() { return CellIterator{ beginCell, endCell }; }
|
||||
CellIterator end() { return CellIterator{ beginCell, endCell, endCell }; }
|
||||
};
|
||||
|
||||
void InitializeRandom(size_t livingChance, int64_t fillArea);
|
||||
void Step();
|
||||
void Draw(SDL_Renderer *renderer, double cellSizePercent);
|
||||
void SetSimulationHovered(bool value);
|
||||
|
||||
bool operator==(Cell const &lhs, Cell const &rhs);
|
||||
bool operator!=(Cell const &lhs, Cell const &rhs);
|
||||
bool operator<(Cell const &lhs, Cell const &rhs);
|
||||
}
|
||||
|
||||
#endif // !SIMULATION_H
|
||||
87
src/style.cpp
Normal file
87
src/style.cpp
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
#include "style.h"
|
||||
#include "resources.h"
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace style {
|
||||
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg.border = {
|
||||
PanelBorder(depth),
|
||||
CLAY_BORDER_ALL(2)
|
||||
};
|
||||
baseCfg.cornerRadius = defaultRadiusAll;
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg.backgroundColor = PanelBackground(depth);
|
||||
baseCfg.border = {
|
||||
PanelBorder(depth),
|
||||
CLAY_BORDER_OUTSIDE(2)
|
||||
};
|
||||
baseCfg.cornerRadius = defaultRadiusAll;
|
||||
baseCfg.layout.padding = CLAY_PADDING_ALL(16);
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg = PanelContainer(depth, baseCfg);
|
||||
baseCfg.border.width = { 0, 2, 2, 2, 0 };
|
||||
baseCfg.cornerRadius = { 0, defaultRadius, 0, defaultRadius };
|
||||
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg = PanelContainer(depth, baseCfg);
|
||||
baseCfg.border.width = { 2, 0, 2, 2, 0 };
|
||||
baseCfg.cornerRadius = { defaultRadius, 0, defaultRadius, 0 };
|
||||
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_Color PanelBackground(size_t idx) {
|
||||
return {
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color PanelBorder(size_t idx) {
|
||||
return {
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color TextColors(size_t idx) {
|
||||
return {
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration Window() {
|
||||
return {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
|
||||
.padding = CLAY_PADDING_ALL(0),
|
||||
.childGap = 0,
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color ToHoveredColor(Clay_Color color) {
|
||||
float avg = (color.r + color.g + color.b) / 3.f;
|
||||
color.r = (color.r - avg) * 0.8f + avg - 30;
|
||||
color.g = (color.g - avg) * 0.8f + avg - 30;
|
||||
color.b = (color.b - avg) * 0.8f + avg - 30;
|
||||
return color;
|
||||
}
|
||||
}
|
||||
109
src/style.h
Normal file
109
src/style.h
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
#ifndef STYLE_H
|
||||
#define STYLE_H
|
||||
|
||||
#include <clay/clay.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace style {
|
||||
////////////////////////////////////
|
||||
// WINDOW STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t windowPadding{ 10 };
|
||||
|
||||
////////////////////////////////////
|
||||
// CONTAINER STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t containerGap{ 10 };
|
||||
constexpr double defaultRadius{ 5.0 };
|
||||
|
||||
constexpr float panelBackground[] = {
|
||||
.2f, .3f, .4f
|
||||
};
|
||||
constexpr float panelBorder[] = {
|
||||
.3f, .4f, .5f
|
||||
};
|
||||
|
||||
constexpr Clay_Padding panelPadding = {
|
||||
24, 24,
|
||||
24, 24,
|
||||
};
|
||||
|
||||
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
|
||||
////////////////////////////////////
|
||||
// TEXT STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr float paragraphGap = 10;
|
||||
constexpr uint16_t baseFontSize = 16;
|
||||
constexpr float textColorsP[] = {
|
||||
0.9f, 0.9f, 0.9f
|
||||
};
|
||||
|
||||
constexpr uint16_t headerSizes[] = {
|
||||
64, 32,
|
||||
28, 16
|
||||
};
|
||||
|
||||
////////////////////////////////////
|
||||
// BUTTONS
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr Clay_Color warningButton = {
|
||||
177, 56, 52, 255
|
||||
};
|
||||
constexpr Clay_Color proceedButton = {
|
||||
49, 181, 99, 255
|
||||
};
|
||||
constexpr Clay_Color actionButton = {
|
||||
49, 142, 181, 255
|
||||
};
|
||||
|
||||
constexpr Clay_Padding buttonPadding = {
|
||||
24, 24,
|
||||
4, 4,
|
||||
};
|
||||
constexpr Clay_CornerRadius buttonRadii = {
|
||||
3, 3, 3, 3
|
||||
};
|
||||
|
||||
constexpr Clay_Color dieColors[] = {
|
||||
{ 230, 184, 48, 255 },
|
||||
{ 177, 56, 52, 255 },
|
||||
{ 115, 177, 52, 255 },
|
||||
{ 52, 177, 125, 255 },
|
||||
{ 52, 177, 176, 255 },
|
||||
{ 52, 93, 177, 255 },
|
||||
{ 177, 52, 140, 255 },
|
||||
{ 95, 52, 177, 255 },
|
||||
};
|
||||
|
||||
////////////////////////////////////
|
||||
// COMPILATIONS
|
||||
// | Functions and expressions that combine styling data from the settings above.
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr Clay_Sizing layoutExpand = {
|
||||
.width = CLAY_SIZING_GROW(0),
|
||||
.height = CLAY_SIZING_GROW(0)
|
||||
};
|
||||
|
||||
constexpr Clay_CornerRadius defaultRadiusAll = {
|
||||
defaultRadius, defaultRadius,
|
||||
defaultRadius, defaultRadius
|
||||
};
|
||||
|
||||
Clay_Color PanelBackground(size_t idx);
|
||||
Clay_Color PanelBorder(size_t idx);
|
||||
Clay_Color TextColors(size_t idx);
|
||||
Clay_Color WindowBackground();
|
||||
Clay_ElementDeclaration Window();
|
||||
Clay_Color ToHoveredColor(Clay_Color color);
|
||||
|
||||
}
|
||||
|
||||
#endif // !STYLE_H
|
||||
Loading…
Reference in a new issue