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__pycache__
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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config.py
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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cop_bot.cpp
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fix: copbot gravity is now m/s^2
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2026-01-10 11:46:09 +01:00 |
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cop_bot.h
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feat: added basic copbot;fix: debris disappears
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2026-01-08 02:10:17 +01:00 |
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damage_box.cpp
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feat: added enemy damage box
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2026-01-10 13:00:55 +01:00 |
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damage_box.h
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feat: added enemy damage box
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2026-01-10 13:00:55 +01:00 |
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destructable_object.cpp
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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destructable_object.h
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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hit_box.cpp
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feat: improved destructible objects and effects
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2025-12-03 18:04:52 +01:00 |
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hit_box.h
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feat: improved destructible objects and effects
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2025-12-03 18:04:52 +01:00 |
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level_status.cpp
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chore: ui & hud adjustments
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2026-01-11 17:59:22 +01:00 |
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level_status.h
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chore: ui & hud adjustments
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2026-01-11 17:59:22 +01:00 |
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macros.h
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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player_body.cpp
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feat: player can get hurt
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2026-01-10 21:02:49 +01:00 |
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player_body.h
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feat: added "deal_damage" fnc to playerbody
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2026-01-10 11:53:54 +01:00 |
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player_camera.cpp
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feat: over-the-shoulder rotating camera
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2025-12-04 13:53:10 +01:00 |
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player_camera.h
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feat: increased camera shake interval
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2025-12-01 23:52:32 +01:00 |
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player_states.cpp
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chore: removed debug prints
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2026-01-12 11:52:12 +01:00 |
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player_states.h
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feat: level & UI polish
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2026-01-11 23:00:25 +01:00 |
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register_types.cpp
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feat: player can get hurt
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2026-01-10 21:02:49 +01:00 |
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register_types.h
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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SCsub
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feat: started project
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2025-11-25 23:41:31 +01:00 |